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1 29th January 03:39
richz
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Default Crowding/Starvation in Civ IV


How do you combat starvation in Civ IV when all available food tiles in
a city are maxed out? Similarly, is it possible to reduce population to
reduce over crowding? thanks
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2 29th January 03:39
peter knutsen
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Default Crowding/Starvation in Civ IV


I don't know of a way to combat starvation, other than to invent techs
that improve food production. I think it is Biology that makes farms
give +1 food each.

I know of no way to send food or hammers from one city to another, as
was possible in one or several earlier versions (a caracan could create
a trade route that made one of one's citiees give 1 food or 1 shield to
another per turn).

You can have the city build Workers and Settlers continuously, which
prevents the city from growing for the duration, but it also doesn't
shrink from that, unlike previous editions where upon building a Settler
or Worker the population would be reduced by 1 or 2.

What is the problem with population? My cities tend to end up right on
the unstable edge where there's 1 excess food, so the city will grow to
1 population larger, after which there is 1 food too little, so it will
shrink to 1 population smaller, then grow again, but this doesn't seem
to me to create any actual game-mechancial problem. It doesn't generate
unHappiness, for instance.

So what is the problem? Why not just let it be?


(As an aside, does anybody know what "free specialist" means, in terms
of a complete and utterly ****-retentive definition? The Civilipedoa
doesn't seem to contain the answer.)

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Peter Knutsen
sagatafl.org
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3 29th January 03:39
peter knutsen
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Default Crowding/Starvation in Civ IV


Just to clarify, I also don't know of a way to reduce a city's population.

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Peter Knutsen
sagatafl.org
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4 1st February 05:21
eddie grove
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Default Crowding/Starvation in Civ IV


RichZ <rzarr@stny.rr.com> writes:

You can tell the city governor to stop population growth, and even when the
food gets full you do not get an extra citizen.

The way to reduce overpopulation is to let them starve.


Eddie
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5 1st February 05:21
peter knutsen
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Default Crowding/Starvation in Civ IV


I'd presume that the city governor then primarily assigns citizens to
work on tiles such that no food surplus is produced. Maybe even turn
more citizens into Specialists, if necessary, to avoid having a food surplus.


--
Peter Knutsen
sagatafl.org
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6 1st February 05:21
tv slug
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Default Crowding/Starvation in Civ IV


A free specialist means a city gets a specialist that doesn't use one of
the city population and can be assigned to any of the specialist tasks,
as opposed to one free priest or one free engineer.
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7 1st February 05:21
peter knutsen
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Default Crowding/Starvation in Civ IV


So does a free specialist consume food? I imagine that's what makes the
difference, but I'm not sure.

What about Great Specialists, Great People added to the city? Do they
consume food?

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Peter Knutsen
sagatafl.org
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8 1st February 05:21
bob terwilliger
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Default Crowding/Starvation in Civ IV


Slavery.

Bob
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9 1st February 05:21
Öjevind_lång
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Default Crowding/Starvation in Civ IV


"Peter Knutsen" <peter@sagatafl.invalid> skrev i meddelandet
news:4b5e21eb$0$275$14726298@news.sunsite.dk...

No, he is completely free.

No. In fact, some of them *add* food to the city. IIRC, Great Prophets add
hammers, gold and food if settled in the city.

Öjevind
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10 1st February 05:21
_><(((°>
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Default Crowding/Starvation in Civ IV


It's only the Great Merchant that adds food to a city.
+1 Food, +6 Coin, +3 Beakers, +2 Culture.

Sid Sushi Corporation also adds food.
Cereal Mills too perhaps - not sure

It's easy to reduce a cities population:
Micro manage which tiles are worked and take all workers off food
producing tiles.
City will then slowly starve down until you put workers back on food tiles.
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