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31 28th March 19:38
paul
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Default Colonization (again)



http://www.abandonia.com/games/59/Co...lonization.htm

download is free, donations are welcomed.

good luck,
paul
az
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32 28th March 19:38
wyzwyz
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Default OT : Colonization (again)



Mon, 30 Jan 2006 06:43:21 +0000, Paul Hyett <pah@nojunkmailplease.co.uk>

30,000 same as civ1 and i think 2.


--
wyz
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33 28th March 19:38
paul hyett
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Default OT : Colonization (again)


Was that due to programming restrictions, or did they just think people
couldn't do that well?

It's like some of the classic arcade games such as Asteroids & Defender
- the programmers underestimated how good some people could get at them,
so set the maximum limit on the score counter too low.

Of course, watching such people always produced a lot of envy - seeing
them breeze effortlessly through levels I could never hope to reach...
--
Paul 'Charts Fan' Hyett
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34 28th March 19:38
mick
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Default OT : Colonization (again)


IIRC another Sid Meyer game, Railroad Tycoon, also had a restriction on how
much cash you could make.

mick
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35 28th March 19:38
jan van beers
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Default OT : Colonization (again)


32767 most probably would have been the hard limit after which money
had flipped to negative ammounts. These days it was common to use two
byte counters which max out at 65535, from -32767 through 0 to +32767
to handle positive and negative accounts.
Adding a coded-in limit of +30k would prevent good players from ruining themself.

Place me next to one of these hyperactive (insert egoshooter
here)-kids and have me wonder how mortals can be that fast. Otoh, I
was already a strategygamer when their parents haven´t even met

Cu
Jan
--
wings and claws
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36 28th March 23:39
paul hyett
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Default OT : Colonization (again)


I was a Defender 'addict' for a while, but 200k was the best I ever
managed.

I still have an accurate reproduction of the game on my computer - but
it just isn't the same...
--
Paul 'Charts Fan' Hyett
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37 28th March 23:39
paul hyett
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Default OT : Colonization (again)


I loved that one too!

I used to make one *really really* long line, then just run fast
passenger & mail trains.

You start off massively insolvent, but soon you'd make money like a
lottery winner, especially through stock market manipulation.
--
Paul 'Charts Fan' Hyett
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38 28th March 23:39
loren pechtel
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Default OT : Colonization (again)


It was a bit worse.

Note, also, a strategy that really trounces the AI: Build only two
coastal cities. Maximum defenses, plenty of cannon. The British
can't touch you.
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39 28th March 23:39
paul hyett
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Default OT : Colonization (again)


Yes, the AI had the military know-how of a cheese sandwich!

During the game, all you had to do to trick it was leave a poor
defenceless Caravel sitting around looking innocent, and when it was
attacked, the enemy would suddenly find themselves facing a Fortress
with half a dozen artillery pieces, which would promptly blow them to
match-wood!

My strategy never included building churches - by the time the flow of
new colonists from Europe slows up, you're producing so much food you
don't need them. I very rarely used Missionaries either.

Trade routes were useful, but with only 4 stops, were somewhat
restricted.

What about the Indians? I tended to learn special skills from them &
leave them alone otherwise - but once they got too stroppy, look out!
And once I'd added George Washington to my Congress...
--
Paul 'Charts Fan' Hyett
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40 28th March 23:39
loren pechtel
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Default OT : Colonization (again)


I never even tried anything like that. I put heavy defenses in my two
coastal cities and completely ignored the Britsh.


It's been too long, I don't recall either of these.

No memory here, either.


I never started a fight but I would finish it if they started it. They
rarely did.
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