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5
21st September 08:35
External User
Posts: 1
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The problem with ToA, as I saw it, was that it totally broke the frame of
the game. It was as if you were trying to mix in a different game, perhaps some leftover from another project. Darkness Rising, on the other hand, is more of the good old DAoC, it has the same look and feel. I applaud their choice to let the player expand levels outward to new skills rather than upward by simply adding level 51-55. Gives a more varied set of player characters. -- The only Magnus Itland in the world. http://chaosnode.net |
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