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1
19th August 09:06
External User
Posts: 1
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Well, those strategies didn't help in the slightest.
However, I managed to pull off a really satisfying bit of timing... I built up for defence, rather than attack, had a whole room stuffed full of barricades and sentry traps for the enemy to march into, and I also did NOT breach the enemy fortress, although I went around the side of it and claimed right up as far as just outside his lair. (Learning from previous experience: when I breached Asmodeus's fortress, the heroes all swarmed around behind me and I was caught between the heroes and the enemy.) When the attack was launched, the creatures from the eastern hero fortress poured out, saw no direct route into Asmodeus, and began pottering kind of semi-aimlessly about for a while, while the creatures from the western fortress came in and attacked me. 35 sentry traps all attacking a single one-tile wide corridor protected by a double layer of barricades all really hurt the heroes - then I dropped my distance attackers on them, particularly the Mistresses, and the invading heroes were absolutely slaughtered. A few Bile Demons to hold them in place also helped, as did the captured hero Guards and Giants - both mainly there to soak up damage and stop the heroes attacking my traps. Meanwhile, the eastern heroes had been delayed by the fact that Asmodeus's fortirications were still in existence, and were just in the process of getting a dwarf to tunnel through his front door as I was mopping up the heroes on my end of things. They got in, wasted a bit of time demolishing his front guard room... meanwhile I'd gotten hold of the Heal All special, used it, cast a Tremor spell and breached the weak spot in his fortifications *now* - after the Hero attack had already settled on its way in, rather than actually creating the way in for them: so it was Asmodeus who was caught between his adversary and the heroes, rather than me. Asmodeus's creatures and traps were putting up a reasonable fight, but a losing one, against the heroes: I let them fight it out while my creatures got the easy way in, without heroes following them, and got straight through to his Heart chamber at about the same time as the heroes. A battle royal followed, but it was my collection of crack slimebags who had the upper hand - not enough heroes with distance attacks had gotten into the chamber in time, and my nine Mistresses cut them to ribbons with lightning as the remaining half of the heroes arrived piecemeal (I saw about ten more trying to get in, but blocked by their fellows, and took the opportunity to cast a Tremor spell on top of them, they scattered in terror and came back a few at a time, to be heavily outnumbered.) Eventually there were only half a dozen heroes left - then three, then two, then one, then my minions could turn their attentions to the enemy Heart undisturbed ;-) It was *so* satisfying to actually destroy all the heroes. The last time I played DK2 (several years ago) I'd only gotten past this level by chance at about the tenth attempt, smashing through to Asmodeus's Heart and destroying it with about a quarter of my minions still alive but badly hurt, a strong army of heroes about to break into the room, and my own Heart itself almost dead from the attack of the other hero army. Technically a victory, but highly unsatisfactory - my few remaining creatures actually died in the ten seconds it took me to actually hit the "end level" key after Horny took the gem, and I heard the message "Your Dungeon Heart is dying" and could do nothing about it apart from get out of the level before it fell. It was so much nicer to be able to carry on playing instead, afterwards, and take over the hero fortresses for fun... Jonathan. ** Posted from http://www.teranews.com ** |
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