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1 29th April 03:54
breathe
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Default Cleric Damage



How much damage can a Cleric do meleeing? Especially versus other melee
classes.

If the cleric's at 20 mana and the Warrior is at 20 health, should we be
asking the Cleric to sit down and med, or can his damage actually help the
mob die that much faster?
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2 29th April 03:54
thomas houseman
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Default Cleric Damage



Most clerics keep a close eye on the teams damage and also on the mob
health.
The cleric would know a lot better than 90% of melee'rs whether for the
entire fight the mobs health has fallen faster than your warriors. I
wouldn't say anything and just let him cast a CH on the warrior at the end
of the fight. (Just hope the mob doesn't ENRAGE). If he's a 56+ cleric,
his summoned hammer proc's like mad when using Yaulp V and does quite a bit
of damage.

T.
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3 30th April 09:10
lance berg
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Default Cleric Damage


What level? In what gear? Compared to what classes? How many of them
did you have? There's not enough information here to definitively
answer the question.

At low levels, just as much as anyone else, depending on gear. Damage
output doesn't start to diverge till 20 or so, and even then gear can
easily mean the cleric's damage outpaces that of less well equipped
warriors and knights well into their 40s. There's a sharp rise in melee
output around 44 or so, just when cleric's melee skill's cap out, from
there to 50 (on Firiona Vie) or 56 (any other server) a cleric would
have to be extraordinarily well equipped to be doing anything close to
what even the worst geared tank is likely to do. At 50 (56 off FV)
clerics have access to their proccing hammer line, which spikes their
damage output back up into the running again, but it falls off gradually
over that to where over 60 they really can't compete once more.

If there were "real" melee dps people working, then the answer would be
"not much" all the way thru post 30 or so.


Warrior HP should fluctate from full to 20 back and forth repeatedly,
and has no real relationship to the cleric's mana bar; the latter should
in the long run remain more or less stable. If a cleric is capable of
meleeing and still not using more mana than he's getting back in a given
fight, then there's no reason for him not to do so; the alternative is
to sit around at FM wasting potential mana regen, or nuking, which is
worse on mana fluctuation than meleeing will ever be. Add to this the
fact that at 56+ the cleric gets a melee buff (yaulp V) which will
nearly cut in half the loss of mana he'd see over over medding... or
even improve it if he's in a situation where he's unable to sit.

The question is, should the cleric be doing melee at 20m, regardless of
the warriors current HP. This is a tough one, you have to look at what
you are attempting. If you are trying to kill a "boss" type mob, where
once the fight is over its over, and how much mana remains is
inconsequential, then the cleric doing melee might very well put you
over the top, and sitting to med instead might not be enough mana to
keep the warrior alive long enough to get the job done.

If you are doing but one of a long long series of fights, then I'd say a
cleric meleeing at 20M is almost certainly doing something wrong; he's
got no reserves, and somehow has dropped down, gradually or suddenly,
80% of his potential. If he knows a med break is coming, then this
might still be in order, but if you intend to keep pulling, or will have
to med just for his mana bar, then he's probably wasting your time.

Looking again at what I said above, I have to add there -are-
situations where you simply cannot sit down. If you are indoors,
there's really no reason why any cleric, any level, shouldnt go ahead
and melee if he can't sit; he'll lose no mana by doing so, and by
speeding the fight, even by a quarter of what the other melee are doing,
he's at least saving that much healing mana. With Yaulp V running, he's
actually losing less potential mana than any other "hybrid".

Outdoors, the cleric should be on a mount, in which case turning on the
attack button is the equivalent of dismounting and standing there
looking stupid.

Bergh Brelltender, 65 cleric, Morell Thule
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4 4th May 02:18
knikll
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Posts: 1
Default Cleric Damage


I agree, my 63 hammer does around 30 - 40 damage each hit (double for
undead) and procs once ever 3-4 hits for 90 - 150 points, it is good dps.
But if the fight is not going well, always med for the CH or any heal rather
than hit the mob, the tank will usually out DPS a cleric and will need the
heal.

Knikll Playted
65Archon
DruzzilRo

"Thomas Houseman"
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5 17th May 17:34
brian
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Default Cleric Damage


What level are we talking about? I can put out 30-50DPS depending on if I
have melee buffs, if the mob is undead, and depending on frequency of nukes.
But a Clerics primary function is dispensing heals, if the Clerics in danger
of going OOM then damn right he should be sitting down. A Cleric should only
be melee/nuking if he has so much mana he doesnt know what to do with it or
if he knows that he can melee/nuke and stay FM consistantly. In that case
its obvious the Cleric is losing mana and will sooner or later be OOM in
which case he should not be meleeing.


~Wastral Utterblight
Fennin Ro
65 Archon
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6 17th May 17:34
aruvqan
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Default Cleric Damage


I melee in a drop dead emergency - i am transiting from point a to point
b and something agros on me that i dont have to worry about killing me,
or i am not close enough to zone to lose agro. I have almost never done
more than a single thwack on a mob in about 5 levels unless i am farming
tradeskill supplies with the exception of farming my shards in skyfire.
my husband's shammy and BL and myself...so the shammy cast slows debuffs
and the like, the pets, bl and myself tanked. was great fun and only did
it to bring up offense defense and weapon skills in a safe manner=)
aru
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