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11 18th March 21:14
w. blaine dowler
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Default FF Mystic Quest


No, it was intentional. The dialogue states he in undead. You can do
similar things with other spells throughout the game. They are designed to
have the opposite effect on enemies that they have on you. Have your
partner cast various spells on the Minotaur early on and you'll see what I
mean.

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12 19th March 05:05
homyguy z
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Default FF Mystic Quest


I think he knows how it works, it's just that the idea that you can kill the
final boss in one turn is pretty ridiculous.

-Homyguy Z
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13 19th March 12:12
dan posluns
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Default FF Mystic Quest


As well as doing something on the order of 32767 damage in a hit, which
is a very conspicuous amount of damage to deal.

Enemies in that game who are weak against various spells (including the
Minotaur) take double-damage from them, not the maximum value of a
signed 16-bit integer. The same applies to undead enemies.

It also crops up a few other places in the game. There are enemies (I
forget who... I think it's those big eyes) who if you use a certain
attack on them get healed by 32767 points. You then have to sit there
whittling away at their HP for five minutes until they die.

Sorry to be blunt, but it's pretty obviously a bug, and you are a fool
if you truly believe it was done on purpose.

Dan.

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14 19th March 18:11
w. blaine dowler
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Default FF Mystic Quest


Then why does it only do that amount of damage when you're on level 36? If
you deviate in either direction (including level 42, the highest level,
which I thought was a nice touch) it does a different value. On level 42,
it only does about 8,000 damage.

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15 19th March 18:12
w. blaine dowler
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Default FF Mystic Quest


I know, I tried that, too. Not all enemies are affected by all spells. I
was under the impression that that was a game feature designed to reward
those who experiment. The only piece of evidence I have that makes it
sound intentional is the fact that it wasn't changed when they ported it
for North America. If it was a bug, wouldn't they have fixed it like many
(but, admittedly, not all) of the know bugs in the previous games?

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16 20th March 01:39
josh792
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Default FF Mystic Quest


I'm pretty sure it was originally released in North America. Did it even get
released elsewhere?
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17 20th March 01:39
relmark
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Default FF Mystic Quest


I'm fairly sure I remember hearing that it was released in Japan as
"Final Fantasy USA".

RelMark
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18 20th March 01:40
khai
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Default FF Mystic Quest


If it was, I pity them.

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19 20th March 08:51
demon lag
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Default FF Mystic Quest


I've played and beaten FF1, 4, 6, 7, and 10. I've tried a few others but
never really got hooked. I've also played CT, SoM, SoE and beaten those.
I can't say I can beat FF:MQ in one single afternoon. Too much stuff to
do, however I have played through to the point that I just beat the dude in
the volcano. I've beaten the game several times in SNES format, now I'm
doing it through an emulator, and I'll tell you what, being able to set the
speed up 10 times faster than normal makes this a cakewalk. I can clean
out an entire battlefield in under 5 minutes, including if I stop to heal
or something in the middle. I think through emulation and frame skip, it
would be possible to play beginning to end in under 10 hours. At normal
speeds though, I think the sheer amount of time it takes to do everything,
as easy as it all might be, it is still time consuming.

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