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11 3rd May 19:23
marshall
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Posts: 1
Default HL 1 redone in Source?!!


The only really new textures in HL:Source will be the water- I hear it's
supposed to look fantastic, now. And the game uses the source engine
for gameplay physics, so it should be interesting to see how objects in
the gameworld operate and interact, now. But other than the water,
there are no other new textures, and the models for people and monsters
are still pretty much the same as 1998, although I seem to remember
having heard a rumor that HL:Source may use the style of higher-res
character textures that Blue Shift introduced. Not absolutely sure on
that one, though. This other info was from the PC Gamer review.

So it won't be a total remake of the original, but should be interesting,
nonetheless. Like so many other aspects of this game, we won't know
exactly what the experience is going to be like until we get our hands
on it :-) -Marshall
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12 5th May 08:48
ben cottrell
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Default HL 1 redone in Source?!!


From what I understand, the effort that went into CS:S was far greater
than what went into HL1:S. I think the main point of HL1:S was just so
they could see how easy or difficult it would be to port HL1 content to
the Source engine. (presumably something to do with the Prima mod
makers' guide)

--
Ben Cottrell AKA Bench
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13 16th May 01:21
westman
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Default HL 1 redone in Source?!!


"Ben Cottrell" <bench@bench333.screaming.net> schreef in bericht
news:2u015aF25g6dsU3@uni-berlin.de...

Thanks. I wonder if the gameplay in certain sections would differ, because
of the new physics. Can you think of such a situation?
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14 16th May 01:21
westman
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Default HL 1 redone in Source?!!


"Marshall" <marshall@nospam.com> schreef in bericht
news:bDwed.5014$KJ6.2353@newsread1.news.pas.earthl ink.net...


Thanks for the info.
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15 21st August 21:18
gactimus
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Default HL 1 redone in Source?!!


PC Gamer had a blurb about it and said that it doesn't look much
different from the original Half-Life. Just stuff like prettier watter
effects and the like.
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