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1
4th August 14:21
External User
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FS2004 vs. X-Plane 7
Hello All,
Being an X-Plane user for several years, I've never been impressed
with the earlier versions of Flight Simulator. However, the 2004
version seems to be a huge improvement, so I recently got a copy to
try. Overall, I like it, but there are some significant differences
between it and X-Plane. Here are my first impressions after playing
with FS 2004 for a couple of days:
Packaging: FS is the clear winner... fancy metal box compared to
X-P's plain envelopes.
Do***entation: Both are a little sparse and could use nice full-sized
books. FS comes with a nice little getting started book, which is
nice.
Scenery: FS is better, no question about it. More ground detail and
better water textures, and cities look more real. However, it isn't
perfect, and at higher altitudes there isn't quite as much difference
between FS and X-P. The biggest difference is that X-P has problems
rendering the terrain where water and land meet, while FS does a very
good job with that. Flying around in the Grand Canyon in both, FS has
an edge, but it isn't as dramatic of a difference as what I expected.
FS has more true to life visual landmarks, while X-P's scenery is more
generic in nature. Both programs suffer from blurry ground textures
at low altitudes.
Airplanes: X-P has more to choose from out of the box, and offers a
greater variety of aircraft types. There are also hundreds available
for download, but I haven't yet compared that with what you can d/l
for FS. Most airplanes in X-P have instrument panels that look more
convincing, particularly ones with modern panels. (Although the
historical airplanes in FS look pretty good inside!) On the
exteriors, FS aircraft look better because you can see into the
****pits, something you can't do with X-P. However, propeller
effects are better in X-P.
Flying: After trying several aircraft, there is no comparison: X-P
is *much* better. There is a more fluid sense of actual flight,
control surfaces respond better, and you have a better "feel" of
actually controlling an airplane. The airplanes in FS tend to want
to bob up and down a lot ( "porpoising") and I find that darned
aggravating! If you let go of the stick for a second, some airplanes
tend to want to immediately drop like a rock rather than glide. The
flight model in X-P is based on real-time aerodynamic calculation
rather than tables of data like FS. It really does make a
difference. After flying about half of the FS airplanes, I haven't
found one that comes close to X-P in handling characteristics or
flying realism.
Interface: Since I'm more used to X-P, I can't make an objective
comparison. But overall I think X-P is more straightforward, and it
gives you lots of options to do things that I can't find in FS.
Views: FS has that super nice 3D ****pit view, which X-P lacks.
However, X-P is better for external views of your airplane.
Internally, X-P also lets you look "down" thru the windshield, while
the instrument panels in FS sometimes block your forward view too
much.
Sound Quality: It's a wash, depending on the airplane.
Sky/Weather/Clouds: Both are good, with each program being better at
different things. X-P seems a shade better in clear skies, at sunset
and in thunderstorms, while FS has much better snow and rain effects,
and handles variable weather better. Clouds seem to be more
adjustable in X-P, and if you don't like what they offer, you can
download different bitmaps to replace the standard clouds. You can
also change the sky colors in X-P to something more realistic than
what FS has. I like FS's predefined weather situations.
Training: No comparison, FS is much better. X-P assumes you already
know something about flying.
Performance: Both are very similar in terms of frame rates. Overall,
though, X-P runs smoother at high detail settings.
Airports: Both seem to have just about every airport in the world.
Terminal buildings are more detailed in FS; runways are the same in
both.
Other things: X-P is much more flexible in that you can tweak your
aircraft any way you want, and the flight model will change
accordingly. For example, you can easily add more horsepower to your
engines. You can also change the sound effects just by copying
different wav files into the airplane folder. You can even design
your own airplanes and see if they will fly. X-P lets you fly in
more situations and with more different types of aircraft than FS. It
also does helicopters much better than FS does. It's more of a true
flight simulator than a game.
Conclusions: I like both of them, but they are different animals.
FS seems to be nice for sightseeing flights and learning the basics of
flight procedures, but X-P is better for learning how airplanes
actually work, practicing flight maneuvers and just the plain fun of
flying. FS has the look and feel of a very highly-tuned game, while
X-P has the look and feel of a true flight simulator. It would be
nice if there was a program that looked as perty as FS but flew as
perty as X-P. That pretty much sums it up.
Anybody else here fly both programs?
smb
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