Data64 2014-03-10 07:57:26
Anyone care to share any tips on using Paratroopers and/or Helicopters. I
have not figured out why and where these two units might be actually
useful. I understand that they let you put units behind your enemies
frontlines, but in most cases that can be achieved with Cavalary too.
Jeffery s. jon 2014-03-10 07:57:41
Neither one is useful in most cases due to range limits and lack of
supporting units (and power). Civ3 Conquests adds a new modern para
which is tougher, and therefore a bit bigger threat and thus worth
dropping, and Tow Infantry may well be worth using Helis to deliver.
Helicopters do have one universal use — airlift to locations
without airports. Load the thing up, rebase it, and you get to unload
In plain Civ3/PTW, the regular Infantry is replaced with Mech Inf
which can’t be loaded on helicopters, and the paratroopers are too
weak to use them to do much if you do drop them.
Paratroops coupled with unloading on the coast can secure a wider
region for your initial assault. Putting them down on hills and
mountains can help break up enemy attacks.
They aren’t all *that* deadly though. Nothing like the terror which
Civ2’s paras could be, but those were allowed to do two dangerous
things — they could move on the turn of drop, and they could be
dropped into an enemy (empty) city to occupy it. The latter meant
that if an airport was in range, the paras would take any city which
was left undefended (AI didn’t do this so often, but I did it and
found them *very* dangerous — if the AI has units in position).
Have to try them more in C3C — the rules changes make them better.
Same deal with them in DyP mod. I’m guessing that that heli/para
power was cut a bit in the original Civ3 because both units were
overpowered as defined in Civ2 originally.
— *-__Jeffery Jones__________| *Starfire* |____________________-*
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P12 2014-03-12 13:34:48
DYP has some really nice air units. They have an air transport which
can move soldiers well into enemy territory. You can transport units
like Special OPs which have great movement and even amphibious
assault. The Spec OPs can also be air dropped.
DYP balances out land units by giving them greater movement through
jungles and mountains. They also have a comparable attack to tanks.
This leaves me building fewer tanks which is more realistic.
P12 2014-03-12 13:34:50
I find them useless and never build them. They come too late in the
game with powers too light to make them worth building. I can move
through with modern armor much quicker. I have only seen the AI use
them maybe once or twice.
Invid fan 2014-03-12 13:35:12
In Civ2, iirc it was possible to destroy a costal city’s defenders with
your air and sea units, leaving them empty. I would often do this a few
times until land units made their way to take control of the city.
Chris Mack “Refugee, total s***. That’s how I’ve always seen us.
‘Invid Fan’ Not a help, you’ll admit, to agreement between us.”
-‘Deal/No Deal’, CHESS
Adam webb 2014-03-12 13:35:25
depends … I use them like they did in 1944….drop them deep behind enermy
lines, onto hills, mountains (not realistic but anyway) or any defence bonus
squares. This will cause alot of the Enermys troops to go after them, while
the main attack force comes in from somewhere else…
or use them the way hitler did to take many greek islands….since the AI
islands defence is normaly poor.
From Adam Webb,