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1 27th April 22:02
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Default More Fun With Wandering Quest NPCs...



While doing the "free the Ogres" Daedra quest, I snuck through the
mines and freed them all without attacking any of the guards. As a
rule, I try not to kill anything that doesn't attack me first unless
it's part of a quest.

Well, being "Oblivion," the guards obviously have looooong memories and
amazing tracking skills and have followed me around over miles and
miles and days and months and are STILL showing up in the strangest of
places.

I came upon one floating in the water at the bottom of a flooded Aelid
ruin (not the main level of the ruin, mind you, but the deepest level).
Again, he didn't bother attacking me, but just kept wanting to "warn"
me :-) I left him to find his own way out, thankyouverymuch :-)

Then, a few days later, I came across yet another in the castle
courtyard of Bravil. That one met his end at the hands of the Castle
Guard, who evidently didn't like the tone of his "warnings" to me :-)

The final two (at least I'm HOPING that they were the last of 'em) met
their doom just outside of the Imperial Legion Prison compound.
Apparently, the Legion soldiers didn't like their "warnings" any better
than the Bravil Castle Guard did :-)

RWG (I sure hope that dark elf paid for the funerals, 'cause I'm not
gonna :-)
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2 30th April 08:37
tandaina
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Odd, when I released the Ogres they did a very good job of killing off
all the guards all by themselves. :P There certainly weren't any left
by the time we all got out of there.

Tandaina
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3 2nd May 23:52
petrushka
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Heh, when I freed them the guards walloped the ogres to pieces in a
matter of seconds. They were all wearing ebony armour which might have
something to do with that. I wanted the poor ickle ogres to survive so I
tried again using 100-pt frenzy spells, and once there was only one
guard left the ogres managed to kill him.
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4 16th May 06:46
normus deenghis
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Funny how random some of this is. I released all the ogres and the guards
killed them all with nary a single one killed. Surprised the heck out of
me! You'd think half a dozen or so self-respecting ogres at a time would at
least take out a number of guards!

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5 16th May 06:46
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Once I exited the dark brotherhood sanctuary with the cowl of nocturne
equipped and saw this guard start running for me. I unequipped the cowl
ran out of the city put a fortify speed spell on my horse and rode to
the imperial city. I couldn't wait or fast travel because the guard
was coming. After wandering around the town he finally shows up stops
me and tells me something like "You can't go in this house". He
ran five miles to tell me that!
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6 16th May 06:46
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Heh, that's funny. I was of such a high level when I finished the TG
questline that the only use I've gotten out of the cowl is that it's
extemely usefull in assassinations. Put it on, kill whoever you want
to, and the bounty stays with the cowl and not with you :-)

RWG (if you only use it when you're alone with your victim - even if
they ID you and scream for help - you never actually get the rap for
it)
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7 16th May 21:47
normus deenghis
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Unfortunately, it seems that if you try to pay off the bounty with the cowl
on, there is a bug that transfers both the bounty and infamy to you while
taking away all your fame. That's what happened to me after finishing most
of the "good guy" quests. Now I have FAME=3 and Infamy=102 and a bounty of
1084 while trying in a panic to get to Armand before the guards spot me...
Oh great! The only guy in Cyrodil whose more infamous than the gray fox and
he's me too! Cripes!

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8 16th May 21:47
welshdav
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Spoiler warning!


So my PC is in that fort in the middle of nowhere trying to reclaim the
Bloodworm Helm for the Mages Guild, and who should appear in its very
depths than the Imperial City guard I helped lock up for corruption?
He'd apparently escaped from prison and was really, really determined
to find my comely lizard assassinette. She was flattered, naturally,
but if a bunch of daedra (I hadn't missed them at all since the end of
the main quest) and necromancers (keep those lucrative glass and ebony
weapons coming) couldn't kill her, some mort with an unenchanted dagger
certainly didn't stand a chance.

Oh, and that vampire count from Skingrad is following her around,
showing up at the stables outside of the Imperial City in the middle of
the night. And one of the stable boys from the same establishment was
so smitten that he followed her all the way to Weatherlee south of
Hackdirt. It's tough being so alluring. Or maybe they're just in love
with her horse.

Now if she could just find the vampire's stupid butler so she can buy
that house.

David
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9 17th May 17:20
robert oliver
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In article <1150298521.894320.260780@i40g2000cwc.googlegroups .com>,
welshdav@gmail.com says...


The Orc in Skingrad? He has a tendency to take a header off of the
bridge leading to Castle Skingrad. Is the quest arrow for the
purchasing a house in Skingrad quest pointing to a spot beneath the
bridge? If it is, he fell off of the bridge (I'm told he can also fall
through it!?), died and has been dead long enough for his body to
disappear.

If you're on the PC, you can check the status of the Count's butler by
entering the follow command in the console.

GetDeadCount 28FB6. If it returns "1.00" he's dead - if it returns
"0.00" he's still alive.

If he's dead, enter the following command into the console, to spawn a
new version of him at your character's current position.

player.placeatme 00028FB6

If he's not dead use the following command instead.

player.moveto 00028FB6

This will move your character to the Orc, rather than create a new one.
Spawning a new copy of living character has the potential for screwing
things up.

--
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10 17th May 17:20
welshdav
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Default More Fun With Wandering Quest NPCs...


That must be what happened, because the pointer led me right to one of
the supports of the bridge from the castle. It was just up the hill
from the corpse of one of the targets of the paranoid wood elf, so
there must be some real OSHA problems with the construction. (Leave it
to a vampire to build on the cheap.) I had fun jumping up there to try
and find him and leveled up in acrobatics, but it seemed glitchy to me.

Thanks! I had found some of the console commands but not the code for
the Orc in question, so this is extremely helpful.

The Count really should do something about that bridge, though.

David
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