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1 18th June 19:09
andrew e. wiggin
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Posts: 1
Default repair question



I have used hammers to repair armor.
I have used tongs to repair armor.
Does having both in my inventory help my success rate?
Can I use them both at the same time? (as logic would dictate considering
the tongs are to hold the piece while the hammer bangs it back into shape)

It is not very clear in the manual or online.

I've seen alchemy equipment work together (all for images appear when you
choose one) but not the repair stuff.

Any thoughts?
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2 18th June 19:09
:phant
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Posts: 1
Default repair question



Nope on both.

But just like with lockpicks and potion making, there are better tools.

Repair Prongs - 0.5
Apprentice's Armorer's Hammer - 0.8
Journeyman's Armorer's Hammer - 1.0
Master's Armorer's Hammer - 1.30
GrandMaster's Armorer's Hammer - 1.70
Sirollus Saccus's (Secret Master)Hammer - 2.0
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3 18th June 19:09
kc wong
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Default repair question


Nope.


Nope.


Because each alchemy equipment gives different bonus to your potions/potion
making process. The repair tools do the same thing.
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4 18th June 19:09
greg johnson
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Default repair question


No, they work separately.
If you want to repair the armour as efficiently as possible, always use
the best hammer you have.
If you want to increase your skill as quickly as possible, always use
the tongs.
--
Greg Johnson
Give your child mental blocks for Christmas.
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5 18th June 19:09
andrew e. wiggin
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Posts: 1
Default repair question


thank you all for your responses.
I now understand how they are implimented.

I still have this humerous image of my character holding a piece of armor by
the tongs and whacking it against an anvil, or holding a weapon in his own
hand and hitting both his hand and the anvil with the hammer

:Arlocnul smashes his glass shield against the anvil over and
over......."Why... <smash>... won't... <smash>... you... <smash>... get...
<smash>... repaired... <SHATTER>... oops..........
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6 20th June 19:51
kc wong
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Posts: 1
Default repair question


by

Someone make a mod that improves unarmored and blunt weapon skills on a
failed repair attempt with hammer
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7 20th June 19:51
m davis
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Default repair question


Thanks Greg. That was helpful advice!

Mike D.
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8 20th June 19:52
rick cavalla
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Default repair question


Also, the repair equipment gets progressively lighter as the quality
improves. I think Master's (or maybe it is Grandmaster's) hammers weigh a
quarter of Apprentice's hammers. Low quality tools can really weigh you
down. Carry a few high quality hammers with you for emergencies in the
middle of nowhere. The rest of the time, buy crappy repair tools in town
and use them on the spot. You'll increase your armorer's skill without
weighing yourself down. If you repair everything to perfection before using
up your repair tool, just throw it on the ground in the shop. I have
partially-used tongs and hammers laying around in half the Armorer's and
Smith's shops on Vvardenfell.

--
Rick Cavalla
rac22@NO.erols.SPAM.com
==========================
"Hell, everything's legal in Mexico. It's the American way."
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9 22nd June 14:42
icon
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Posts: 1
Default repair question


Has been done, it is called Failure Based Progress. I don't have a link
for you though, sorry.
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10 22nd June 14:42
merlin
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Posts: 1
Default repair question


"Greg Johnson" <gsj@labyrinth.net.au> skrev i en meddelelse
news:rjobf0tssmknfg8phrlqf470m6f86t1n67@4ax.com...


Prongs and apprentice hammers are great for
beginners armorer training due to the 25 uses
per tool. I prefer them for training

When you are skilled there hardly seems to
be any difference

merlin
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