Mombu the Games Forum

  Mombu the Games Forum > Games > Role-Playing(RPG) > Sirens' first strike


User Name
Password
REGISTER NOW! Search Today's Posts Mark Forums Read


Reply
 
Thread Tools Search this Thread Display Modes
1 2nd May 23:52
petrushka
External User
 
Posts: 1
Default Sirens' first strike



That's not what's supposed to happen. Sounds like a bug to me, unless
maybe something happened before the quest started to get the sirens mad
at you.
  Reply With Quote
SPONSORED LINKS BY GOOGLE

 


2 2nd May 23:54
terry pratchett
External User
 
Posts: 1
Default Sirens' first strike



In message <1150151169.965393@bats.mcs.vuw.ac.nz>, Petrushka
<fake@nowhere.com> writes


Never run across them before, ever been to their farm. Haven't even
done many quests in the area.
--
Terry Pratchett
  Reply With Quote
3 2nd May 23:54
External User
 
Posts: 1
Default Sirens' first strike


Hey, that IS odd. The only time I've ever been attacked by NPCs in
towns for no apparent reason was when the main quest triggered all of
cultists to start coming out of the closet, as it were. Never actually
had to kill any of 'em myself, the guards and regular folk did all the
work for me :-)

Now, on occassion, a fight would break out between NPCs and guards for
reasons unknown and I'd get caught in the middle...but so far as I
know, it never happened during a quest, other than in the Dark
Brotherhood quest when the "Listener" showed up to fight me and the
guards jumped in before I could kill him :-)

RWG (I wonder if something like that might be what happened to you)
  Reply With Quote
4 2nd May 23:55
markku herd
External User
 
Posts: 1
Default Sirens' first strike


"Terry Pratchett" <tpratchett@unseen.demon.co.uk> kirjoitti ...


Maybe they knew you by your fame. Or your character's.

My lady assassin was tempted to join the "sirens", unfortunately this was
not an option. Has anyone checked if the options for this quest depend on
the fame/infamy scores by any fashion? Like with the bandits, who began
treating you as a colleague if your infamy is high enough.

- MJH
  Reply With Quote
5 4th May 01:13
petrushka
External User
 
Posts: 1
Default Sirens' first strike


Certainly the Khajiit muggers that waylay you in the countryside stop
demanding their 100 gold if you happen to be wearing a certain cowl at
the time. Their reaction is more like, "Hey, how are ya, pal? Maximum
respect, mate." I forget the wording, obviously. I really enjoy the
guards' reactions too ("I am ... I am *so* going to get a promotion for
bringing you in! Oh yeah baby!" etc).

Off-topic PS: anyone happened to have taken the time to read the text on
the front of that cowl? I have. I am such a geek. :-(

Even more off-topic PPS: has anyone managed to make any sense of page 2
of the Mysterium Xarxes? I know there's some text missing at the
right-hand side of the page, but even taking that into it's a bit
obscure. Not surprised Martin has difficulty with it. Although it seems
to be describing the four keys you need, I really can't see the
connection with the items Martin demands.
  Reply With Quote
6 4th May 01:16
memnoch
External User
 
Posts: 1
Default Sirens' first strike


I think that happened to me once when I talked to either the wrong one or with
my weapon out. A quick reload and I got the other route.
  Reply With Quote
7 4th May 01:17
tom goodman
External User
 
Posts: 1
Default Sirens' first strike


You did right; the journal suggestion seems odd.

There is another job where one must find the thieves who break into the
seafront store. If one goes to the spot in the afternoon it's obvious
who the three shady, surly characters are who hang around on the quay
nearby. With this foreknowlege one wonders what would happen if, instead
of waiting in the shop for them to appear at night, one simply pasted
them in broad daylight . Would be a cunning stunt, or would The hero of
Kvatch become instead a stunning...you guess.

In another job, one has to meet a shady character at night in his
basement; he tasks the killing of an alleged vampire, a species he
hates...oddly his two accomplices each have rather bloodshot eyes. Later
one slays him in a cave, but could one just do him in in his basement
without breaking the game ?

The Slightly Battered Hero of Kvatch.
  Reply With Quote
8 16th May 06:46
andy
External User
 
Posts: 1
Default Sirens' first strike


...is very interesting... I presume you're referring to the Virtuous
Blood quest? Cos I went to the cave and killed him with my bow as soon
as I saw him in the distance. Are you saying that if I had waited there
would have been an outcome where one of his accomplices kills him instead of me?


I ended up 'doing' his mates in the basement when I tried to burgle the
place and they called the guards on me. That didn't break the game cos
when I go back there Reynard(?) is just sitting there reading a book
with his dead buddies still laying there.

:-)
  Reply With Quote
9 16th May 06:46
tom goodman
External User
 
Posts: 1
Default Sirens' first strike


Yes, Virtuous Blood. I deduced that all three were crooks but like you,
followed instructions and ended up by killing him in the cave also with
a bow (magic and poisoned). I was just surprised that his two obviously
vampiric buddies stayed at home and later seemed to become respectable
when Reynard came along. I was tempted to slay all three as soon as I
noticed the bloodshot eyes. It is such an obvious point however that I
now think the game is having a bit of fun with one.

Interesting that the two dead buddies did not break the game: on similar
lines my Slightly Battered Hero of Kvatch is now thinking of going back
and polishing off the devotees of Molag Bal. Him and his acolytes being
obviously a bad lot now that one sees that Petilius is a good fellow and
this sub-quest is clearly devilish. But would that outcome queer the
game ?
  Reply With Quote
10 16th May 21:47
terry pratchett
External User
 
Posts: 1
Default Sirens' first strike


In message <db0u82dmbfalm69dn8h413isf2nsc0858n@4ax.com>, Memnoch
<memnoch@nospampleaseimbritish.ntlworld.com> writes


It got resolved like this:

I went to what I thought was their farm, which was near the Horse
Wisperer stables. I slunk about and picked the pocket of a buxom* lady,
but there was nothing happening.

Then I went back the pub, where the girls greeted me happily and
events...eventuated. The real farm was a bit of a stroll from the city,
as it turned out.

I don't know why this worked, but presumably I kick things back into
line.

*which once meant 'good natured', and for a while in the 17th Century, I
believe, it appeared in the English marriage vows; a new bride would
swear to be buxom toward her husband.
--
Terry Pratchett
  Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes







Copyright © 2006 SmartyDevil.com - Dies Mies Jeschet Boenedoesef Douvema Enitemaus -
Also visit Ogoun the Usenet Archive
666