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1 13th April 20:58
dr richard cranium
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Posts: 1
Default Lazy Bastards!



you know conspiracy theories are difficult to prove and for the most part go unsolved.

so with that said, i'll toss my hat in with you. I think "publishing" made Core
trash/disable/block/remove about four or more cd's worth of mind boggling Lara Croft gee
wiz type action and adventure. I think publishing made core squeeze everything into two
cd's, as evidenced by the church of the "divine boxer and perpetual pew" - It seemed likie
Lara should of been able to practice her combat moves on that punching bag and get into
the ring to train wit the boxers - for upgrades (level ups) to her body parts.

There have been 'blocked doors' since Tomb Raider II. So Core is used to leaving code
disabled.

Where you are particularly describing, is indeed Lara must climb and go up and down many
flights of stairs back and forth to get access keys, and open each of those doors - me
thinks.

I want total 3d interaction with Lara's 3d world - If Lara wants to open a door somewhere,
then by crooks she should be able break windows and use the crowbar - know what i mean -
its not as the gendarmes aren't already after her.

a fortiori

** No Fate **

cheers,
dracman
Tomb Raider: Shotgun City
http://www.smokeypoint.com/tombraider1pictures.htm
http://www.smokeypoint.com/tombraider1/tombraider1midaspics.htm
http://www.smokeypoint.com/uzi.htm
http://www.smokeypoint.com/tomb.htm
http://www.smokeypoint.com/medipak.htm

**savegame editors all versions Tomb Raider
http://www.smokeypoint.com/tr2code.htm

http://www.smokeypoint.com/3dfx.htm
http://www.smokeypoint.com/My_PC.htm

** Win2k and winXP hi-res with TR1
http://www.smokeypoint.com/glidos.htm

** Tomb Raider 1 add on UB levels
http://www.smokeypoint.com/tomb2.htm#Tova

-=-=-


: (just a small rant, I promise!)
:
: I replayed the game last night, and blundered into an unfinished area Snark^
: might have been hinting at, when he said Paris was "empty" and speculated
: about evading the gendarmes...
:
: Yep. Found the "courtyard key", and nabbed a 2nd crow bar & some health
: pills. Then I accidentally finished the level a different way by sneaking
: past the gendarme guarding the library.
:
: Lovely little "Easter egg" maybe, but my point is that they just blew it
: off... <growl>
:
: I mean they'd had Jonell Eliot narrate at *least* six additional captions...
:
: ("I need to get to the end of that alley way. There's police everywhere!")
:
: ...So they would've *had* to have planned on using the area at one point in
: the game's development right?
:
: But instead, they shortened the level and simply left a large part out of
: it.
:
: Lazy bastards!
:
: Makes me wonder how much *else* the developers dropped.
:
: In other parts of the game, how many of those doors with an "action" icon
: next to them might have had an intended use that was also "blown off"?
:
: Makes you wonder...
:
: And I'm still wondering why they didn't just delete the unfinished area
: completely. Leaving it in the game seems very unprofessional for a
: commercial release.
:
: So here's my conspiracy theory...
:
: (oh goodie!)
:
: Maybe they left it in there on purpose. Maybe it was their way of saying:
: "We wanted to give you more, but we had to cut it short because the suits
: were getting **** about quarterly reports..."
:
: In which case maybe they weren't lazy bastards after all.
:
: *Slow* bastards maybe, but not lazy...
:
:


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2 16th April 03:03
snark^
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Posts: 1
Default Lazy Bastards!



=>> The runes were cast, the portents thundered and then "bbocquin"
warbled on about "Lazy Bastards!" in alt.games.tombraider <<=

Spill. How do you reach this area?

So I got it right? Thought so -- just took one look at those convenient
manholes placed everwhere and the narrow twisty streets and it struck me as
being like Deus Ex's Hell's Kitchen map layout. Eventually Lara was to be
hunted down by the po-leece in a running gun battle -- presumably to get to
Rennes's shop in time to get blown up.

No time. There's other stuff they had to attend to and forgot before
having to stuff it out the door: double shots, missing textures, models
folding up (limbs, heads missing). Leaving a few bonus bits in is nothing
in comparison.

Couldn't complete the Von Croy's Aprtment level first time through because
the cleaner's head (damn if he didn't remind me of Motorhead's Lemmy) went
missing. Thought it was funny at first but (headless cleaner running
around: Lara couldn't shoot him - he couldn't shoot her). Got to the end
of the trapped corridor but he wasn't lurking at the end waiting to be shot
as he should have been: result, no progress. Ah dammit! Screenshot
blacked out on me too... arghhh! See if I can do it again. Pretty sure
it's because I ducked Lara down behind the stove whihc is supposed to be
his first position.


--
"Bother," said Pooh, when he realised he was drawn without genitalia.
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3 16th April 03:04
bbocquin
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Posts: 1
Default Lazy Bastards!


go unsolved.

That's what makes them so fun!...But you're not teasing me are you?

Oh well... If I've got nothing better to do than to dink around with a game
I've already finished, then maybe I deserve to be teased....<g>

parts.

Seriously, or are you just making fun of it? I'll bet the pawn shop got
simplified too. Why would he ask "Are you buying or selling?" and not
something like "So what have you got?"


Didn't know that. Probably shouldn't have gone off on a minor "rant"
then... I mean I knew that she's been "flown" or position edited all over
the place, but there are actually "hidden" parts in the levels or "easter
eggs" or whatever you want to call them?

Pleeze! Tell me where!


Don't know much about how they actually *make* games, so the area was sort
of interesting.

Many of the textures were missing which made it hard to navigate in some
areas. One glowing "pick up" didn't have had any object associated with it.
A dark circle appeared in the upper right screen, but no graphic of any
goodie, and nothing in inventory.

Some of the stairs weren't textured and it was silly to see her little
"stair step" animation going up a ramp. Also had fun playing on some
invisible boxes and an invisible balcony. I'm guessing they fill with
textures last?

Getting the courtyard key wasn't really necessary, but it involved moving a
barrel (different narration than the one on roof), climbing a drain
pipe(more alternate narration), and jumping to a wire ('nother narration
they left out.) I think this is the only place in the entire game where you
jump-n-grab a wire, but maybe I missed it somewhere else.

The courtyard key was on a ledge opposite the wire. I'm guessing the
courtyard was where the crowbar was originally supposed to be? (No back
tracking to get the 9mm and the necklace)

The courtyard was also where Jonelle narrated how to commando crawl under a
fence and then went into her spiel about evading the police.

Yes, why bother with the stupid "action" or hand icon if you are never going
to be able to open the door!

In closing, do you think we'll ever had a savegame/position editor?

"I want to go where I'm not *supposed* to go!"
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4 16th April 03:04
bbocquin
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Posts: 1
Default Lazy Bastards!


<que in a cheesy Michael Palin grin as Mr. Gumby>

"Oh, I'll never tell! Least not for free anyways..."

Seriously, I wish could say that it was the result of my Zen-Master tomb
raiding skills, but more just blind luck. I been exploring by jumping
anywhere I thought I wasn't *supposed* to jump!

Most of the time I just got stuck, or the game hung, but not when I sailed
off the platform where you get the crowbar. (near the end of Parisian Back
Streets)

Really surprising not only to find some areas to explore, but several
Jonelle narratives and a goodie as well. Bad news is that I don't think
you can get there "legit".
<waits for the inevitable booing, food and beercans thrown in my direction>

(Yes, I was actually cheating in the *training level*... Shame on me, but I
just couldn't figure out how to climb onto the box in order to get past that
first ladder...)

I tried getting there "legit" after I'd discovered it, but I think they have
the area pretty well sealed off. The entire zone near the staircase (at the
very end of "Parisian Back Streets") seems to trigger the end scene.

So I guess I'd better thank "da_tuna & ryst" or whoever "PizzaDox" is.
Don't think Lara can survive jumping off tall buildings without their
trainer...

Took a look at the readme file, and it says to let them know if you find it
anywhere besides gamershell.com so I guess that must be where I picked it
up. (Someone posted the url a day or two after AoD's release, but I've
forgotten who it was.)

Yes, if you didn't know about the "left out" parts, then that was a very
good hunch!

(Spoilie-- I'm going to speculate about the end scene)
'
'
'
'
'
'
And was Buchard originally meant to help Lara dodge the police? The tunnels
are "Buchard's Hideout" after all, and the Angel tells Lara he was helping
her all along. (As he shapeshifts into Buchard & Kurtis) That would make
more sense than him providing a way into the Louvre.

(If Lara can get into places like Area 51, she'd hardly need help breaking into a museum...)

A shame they had to cut quality over gameplay, but such is life I suppose...

"Time is money" as they say. : /


<snigger>

Rats! All I got to see was Pierre looking like road kill. I'd much rather
have seen a headless assassin! Maybe Lara could 've lobbed a jack-o-lantern
at him ala "Legend of Sleepy Hollow".


Yes, poor Pooh Bear. It was either that or E.H. Shepard would've been
looking at some *serious* prison time...<g>
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5 16th April 03:04
ms t
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Posts: 1
Default Lazy Bastards!


<snip>

You must play like I do.., not one dark corner is missed when I play...,
I've been told by anyone who has seen me play; "You really should be a
game tester!". Now, having that hand show up and tell me I can interact
or not with an object.., well, frell! No wonder folks are finishing
this game so quickly!
<snip>

Over all, I think it's playable.., annoying, but playable..., (I'm only
45 minutes into the "training" level).

Ms T

--
ever changing calm
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6 18th April 07:42
nardo218
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Posts: 1
Default Lazy Bastards!


I don't have the game, but -- there's an icon that tells you what to
do? The indiana jones game is like that --- god it's annoying!! How
can Tomb Raider - the most puzzling puzzle game ever -- have icons
telling you what to do?

Aura
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7 18th April 07:43
eep²
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Posts: 1
Default "the most puzzling puzzle game" (was Re: Lazy Bastards!)


Tomb Raider is HARDLY "the most puzzling puzzle game ever". Go play Myst or something...
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8 19th April 13:22
snark^
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Posts: 1
Default Lazy Bastards!


=>> The runes were cast, the portents thundered and then "bbocquin"
warbled on about "Re: Lazy Bastards!" in alt.games.tombraider <<=


I think her head's too big. It was noticeable in the cutscene with Kurtis
fondling her that her head was bigger and more balloonlike than his. Might
have just been that he was designed with a more realistic bent, but... the
moon's a balloon ... a balloon ... balloon.


Wrath of the Beast anyone? Vault up, turn ... *slowly* ... walk forward,
leap up, and ... the pillar collapses under her because it takes to long
to get her moving...

--
The aim and final end of all music should be none other than the glory of
God and the refreshment of the soul. If heed is not paid to this, it is not
true music but a diabolical bawling and twanging.
- J.S. Bach (1685-1750)
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9 21st April 14:19
mean marine
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Posts: 1
Default "the most puzzling puzzle game" (was Re: Lazy Bastards!)


McG, do you or anyone else remember the text game McMurphy's Mansion?
That was a good puzzler in it's day.

Mean Marine
"lead, follow, or get the hell out of the way."
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10 21st April 14:19
»q«
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Posts: 1
Default "the most puzzling puzzle game" (was Re: Lazy Bastards!)


Not forgotten! I just played Day of the Tentacle a few months ago.
Full Throttle is next up for me after AoD. A Full Throttle sequel is
presently in the works, and LucasArts is not known for vaporware.
There is also another Broken Sword game on the way.
<http://www.lucasarts.com/products/hellonwheels/>
<http://www.revgames.com/>

--
»Q«
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