Welcome to the latest upgrades, the towers are so nerfed now because of
whining bitches who never heard of siege that anyone who buys more than 1-2
is an idiot. 1-2 can protect against stupid windwalks and retarded shit like
that early on, especially arcane towers. That's it.
Towers cost more, have less damage inflicting power and their armor and
hitpoints have been nerfed to the point that we could just as well put Conan
O'Brien clones in place of towers, except towers are more funny that Conan.
Towers were "too strong" at first, gosu players whined about n00bs who built
them. Jesus towers cannot even more, they are *static* defence and tie down
money to place where it sticks to rest of the game. I noticed early on that
if you go to extremes with towers, make towers, towers, towers... and three
heros.. you can easily defend the towers with heros and XP them up. So what
Blizzard does? They go and nerf the towers, again, again, again and again ad
nauseum. Furthermore, they add a "rule" that when you fight near towers: NO
XP FOR YOU! So this means if want heros up the levels: no towering lameness!
Then they introduce *more* ways to neutralize the towers, the humans cloud
spell being one.
And so on. Originally, I used to tower all goldmines to the extreme.. 6
towers? I laught at that kind of penny-pinching! 20? More like it! Much more
towers if have the time to build'em! Then when the boneheads bash their
armies to the static defenses my heros have lv10 each and then can **** his
buildings up with appropriate hero, each race has their own
wear-down-enemy-buildings-hero.
But that bliss came to an end, I really enjoyed playing that way mostly
because it did piss so many "wanna-be-gosus". The next stage was Frozen
Throne and the moonwells. Noticed they gave the moonwells extra juice.. they
were especially nicely boosted in earlier builds.. that got fixed ASAP, too.
The strat was to make not 6, not 12, not 24.. but maybe 30 or 40 moonwells,
no shit! And buy these nice items which make day a night so that these nice
moonwells charge asap. THEN adapt the army according to what enemy has, so
scouting with, say, owl is paramount importance. Then just sit on your
moonwells and not lose a single unit! The biggest losses will be #1
moonwells you will be losing (assuming your army is not up to it's job..
depending on army composition it can take longer or shorter time to wear
down enemy army.. which means X number of moonwells will be lost but no
units, unless you get careless
Then always when his army is down, you strike and run when the time comes.
This way the bitches will run out of money, once my ally declared I was a
n00b, left, and it was 2v2v1 so I had no chance but to win it on my own.
Only had one extra expansion enemy had ALL the rest of the gold in the
map -- and lost.
Starfall really does hurt them when they cannot kill the hero, most are
stupid cunts who think they can win with "superior firepower" and just stay
there and die --> lots of nice fat XP. Those who run until starfall ends,
well, are smarter and harder to deal with.
Biggest threat against that strategy were these so-called Undead Gosus who
had meatwagons and summon skeleton mages and there are just too many to deal
with. At this point you should really have dispell magic but that comes down
to the fact that scout, scout, scout.. so that you know what you should
have.
On top of that, if got 70-80 army.. enemy is stuffed. All-air works really
well with moonwells, there are only two situations where it ****s:
- enemy is human and has these units, my memory fails now, who can "trap"
air units.. you know what I mean.. ??? riders.. hawk riders? whatever, since
they can do that from safe distance and **** your air army up.
- ditto for the undead
So if enemy army looks like that, chimeras and hippo mix might not be the
greatest idea.. but if they don't --! Then it is great as you can quickly
move where you need the units to be and **** them up, then they will call
you a n00b and promptly proceed to leave the game. Add one or two talons
into the mix since in TFT they can reduce armor even when in crow form, when
fighting on top of moonwells well that means enemy is ****ed up no matter
WHAT units they had, so their best bet is to bombard from far up but hope
they got their air defense, too. Either way, heros are really powerfull with
that much moonwell backup (remember we go overboard with them). Infact, I
*never* seen all the moonwells to run dry when have enough of them. They
used to recharge faster enemy could deplete them, their best shot was going
at THEM not units. Which opened their army wide for 'free' kills. Even if
they manage to knock out 8 moonwells or so, due that time their army is
reduced and mine is still 100% operational... be seeing you enemy!
Before someone forgets, this doesn't work anymore. The moonwells are nerfed
aswell as towers now. I guess someone started whining. All good things come
to an end.
Those were the times.. but unfortunately Blizzard is reacting to whining too
much. Why I shouldn't be able to whine that they make units useless because
of others whining? The point I am coming to is this:
Why Warcraft III / TFT has towers now that virtually any unit is cheaper,
stronger and has more firepower AND can move? Why not just remove the towers
completely that would make the game so much simpler for GOSU players, fewer
icons to interfere with the optimal build order and bashing two armies
together and deciding who wins the game in the first big fight. WC3 is above
all paper, stone and scissors game, afterall.. why make it more complex?
GOSU players are so annoyed by strategies they cannot deal with and think
don't conform to the One True Way to play the game. Blizzard sure has made
it their job to see that there are not too many ways to play their game and
have a shot at winning. How boring.