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1 31st October 03:40
External User
 
Posts: 1
Default hunter toolbars -- optimum configuration?



My hunter is now level 21 patrolling the wetlands on Eitrigg. My winter
wolf @ level 20 and I can easily take on l23/24 mobs one on one,
although they'd better be under 20 if its 2 at a time.

I'm wondering how hunters setup their toolbars at this point? I've got
traps now and enough types of shots that I'm running out of room...

Bar 1: Attack, Shoot, Concussive Shot, Serpent Sting, Arcane Shot,
Multishot, Distracting Shot, Frozen Trap, Hunter Mark, Mana Potion,
Healing Potion.
Bar 2: Raptor Strike, Wingclip, Mongoose Bite, then a bunch of pet
abilities
Bar 3: Tracking skills, bandages, buff potions, etc.
Bar 6: profession skills, fishing, etc.

So I've got Bars 4-5 still open.

How do people manage their skills? Are they broken down into
ranged/melee like I have, or more specialised? (e.g. kiting skills:
concussive, frozen trap, wingclip; aggoro: arcane, distracting shot,
raptor strike).

PS another question: will one of those raptors make a good pet? my
secondary pet boar is decidely average and boring.
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2 31st October 03:40
vere
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Posts: 1
Default hunter toolbars -- optimum configuration?



While maybe not perfect, I have ZHuntermod, which puts traps, aspects
and tracking into their own little right-clickable pulldowns. This
frees up between 1 and 2 bars for other things. My main bar is raptor,
autoshoot, wingclip, aimed, arcane, serpent, conc, viper, scorpid,
flare. I remapped the pet commands I needed to F1-F4, so ctrl+1 to
ctrol+= has a bunch of things, including mongoose, scatter shot,
hunters mark, assist macro, etc. then on the right bar I have things
like eagle eye, warstomp, my mount, pots.

I would highly encourage you to find some way to manage your aspects
and tracking effectively. the only tracking you NEED on your main
view, imo, are humanoids and hidden. All the rest can afford to be off
the main bar. ZHuntermod helps a ton, now the only thing I have in my
main view is my "Freezing trap down" macro to place it and inform
party.

I would also encourage the macroing of basic pet commands. Depending
on your twitch factor, you will have to decide whether you need
Attack/passive-follow-defensive/prowl-stay-aggro/etc

Raptors are good agressive pets but they fall short of cats and flying
aggressive pets because they do not have a species special move (prowl,
screech, thunderstomp, charge, etc). I have used a boar as my tank
(MM/Surv) since level 30. I also have a cat and am still working on
the blackrock worg atm.
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3 31st October 03:40
mike gaskins
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Posts: 1
Default hunter toolbars -- optimum configuration?


It's been a while since I played my hunter, but I'd recommend turning
on the right sidebar. This puts an extra set of buttons on the screen
that you don't have to fiddle with the bar scroller to use.

I'll break down by mage since that's what I'm playing now. I generally
use Bar 1 for anything that I need to "twitch play" during combat. My
fireballs, frostbolts, fire blast, AE, blink, frost nova, scorch, cone
of cold, polymorph, etc go on this bar.

On the right side bar, I put all my things that I may use during
combat, but not quite as often. Potions for example go here, as well
as item abilities, high cooldown skills (Prescence of Mind, Evocation,
Cold Snap, etc) and not-oft used combat spells (Blizzard and
Flamestrike for example). From here I can still access them really
quickly in combat, but they are still "out of the way" of my main
spells.

On bar 2, I put my buffs & teleport spells. These don't often need to
be accessed during combat.

On bar 6, I put my conjuring buttons, as well as the links to eat &
drink. (I use bar 6 & 2 because either is one click away from the main
bar).

The other bars have a few things on them, but not in any organized
fashion.

So basically, my recommendation is:
Common attacks on Bar 1 (both melee and ranged)
Potions, Hunter's Mark & Traps (and similar things) on Right sidebar
Buffs on Bar 2
Other non-combat abilities on bar 6

Mike
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4 31st October 03:41
j
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Posts: 1
Default hunter toolbars -- optimum configuration?


Bar 1 ranged (all shots, no traps, AotH, TS aura, etc.)
Bar 2 melee (raptor, FD, traps, AotM, Deterrance, etc.) <-- Only shot I
put on bar 2 was Scatter shot, right next to FD and ice trap for
obvious reasons.
Bar 3 tracking
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5 31st October 03:42
bombaymix
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Posts: 1
Default hunter toolbars -- optimum configuration?


His a link to mine:

http://img143.imageshack.us/img143/8496/toolbars8qx.jpg

Basically on the left under the pet stuff I have all my range, below
that melee/traps and a few misc.

On the right I've used Flexbar to add a set of buttons to hold more
pets and misc. Below that are pots and yet more misc!!

All tracking and aspect (except Hawk and Monkey) are handled by the
Titan bar below.

No need to ever switch bars as everything in easy reach! Works great.
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6 9th November 12:57
steve.kaye
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Posts: 1
Default hunter toolbars -- optimum configuration?


I have my buttons in banks of 16 (shaped like my n52 controller) where
only one bank is shown at a time. Bank 1 is melee and bank 2 is ranged
and I use an add-on to automatically switch between banks depending
upon the range of my target. I also have a third bank which contains
utility stuff like tracking and aspects which I switch to using a macro
button.

Discord Action Bars and Flexbar can both do this.

steve.kaye
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7 9th November 12:57
babe bridou
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Posts: 1
Default hunter toolbars -- optimum configuration?


burnsdavidj@yahoo.com a écrit :

After several weeks of /played on my hunter, I have habits I cannot
change
Basically I don't use bars anymore for my main skills, the only thing
that matters for me is the hotkey binding, which looks like this (I'll
adapt to qwerty layout, wsad for moving/strafing, mouse to turn):

1: viper sting- 2: raptor strike - 3: arcane shot - 4: serpent sting -
5: autoshoot - 6: mount
q: wingclip - e: moongoose bite - r: multishot - t: racial skill - y:
distracting shot
f: pet attack - g: rapid fire - h: volley
\. beastial wrath (or scatter shot) - z: feign death - x: hunter's mark
- c: concussive shot - v: flare - b: revive pet (don't ask)
mouse button 5: autorun
mouse button 4: aimed shot

I use right sidebars for tracking and trapping, lower right action bar
for beast mastery skills.
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8 12th November 19:30
ziggyxiv
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Posts: 1
Default hunter toolbars -- optimum configuration?


I made use of the Discord Action Bars mod to allow me to place additional
buttons wherever I need them. With that, the primary bar (the one in the
"stock" UI) has the bulk of my damage-dealing skills (attack, auto-shot,
arcane, aimed, stings, etc). Above that, to the right of the pet bar, I
added a small bar with more utility-combat skills- wing clip, distracting
shot, berserk, etc). The bottom-right corner has a 3x3 grid with my traps,
mend pet, summon mount & flare. Aspects and tracks are in small vertical
bars up the right edge of the screen- tracks at the top near the map, and
aspects below.
This spreads everything out nicely, but still doesn't take up too much
screen space (one of the nice things abour DAB is tahat you can alter the
size of buttons, so the ones you don't need to find in a hurry can be made a
bit smaller)
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