Weapon damage question
It wasn't the weapon damage that was normalised, it was the attack
power bonus to weapon damage.
What used to happen was this. Say you had x amount of attack power that
added 200dps. That's 100 damage per second on to your weapon. Now, if
you had a weapon that was 1.3 speed, an instant attack would be weapon
damage +130, 2.0 speed dagger gets +200. 4.0 speed axe would be weapon
damage +400. Now, what they have done, is that all weapons of a certain
class get a certain amount of damage based on attack power. Example:
all daggers are classed as 1.70 speed damage for attack power on
instant damage. Using this example, you can see that with the same
attack power a 2.0 speed dagger would get the same 170 damage as a 1.3
speed dagger. Thus the normalisation.
For classes that used instant attacks as their primary damage source,
rogues and mortal strike warriors mainly, you used to go for a really
slow weapon to maximise the attack power bonus. This made the blue 2.0
speed Barman's Shanker a more damaging dagger than the purple Gutgore
Ripper. Not a good thing when a Level 54 blue deals more damage than a
Level 60 epic.
So, since the normalisation patch, what you are looking for in a weapon
(if you use instant attacks) is the damage range. This is the part
where it says 180 - 243 damage, the higher those numbers (generally)
the better.
I hope this explained it a little bit, and I expect someone to rip it
to shreds - I've always had trouble trying to explain things.
|