SPV / E100 / Mitac - technical details of screen
I agree, I also get headhaches from the flickering of neon lights and
I can
somehow see (or rather feel) the flicker of neon lights with
peripheral
vision.
But I don't think that any framerate higher than 30 fps will make a
big
perceptual difference on the screen of a small device like a
cellphone.
And when you try fps higherv than 30, you may have some timing
accuracy
issues, because the clock on the device (e.g. GetTickCount()) is not
very
accurate (maybe 10 ms). So it may be difficult to display the frames
at a
very precise, regular and accurate timing.
So I'm not convinced it would be worth spending a lot of time on those
high
fps.[/quote:e856bf23f6]
this is more of a request for more technical information about the
phone
at the moment we have no idea what the speed of the memory, the
throughput of the cpu, the screen latency, etc
I agree that pushing for the extra frames may seem pointless, but that
doesn't mean we shouldn't find / know the limits of the system and
our code
and by pushing closer to the capabilities of the phones, we will get
better games + apps
say for example they said that the screen refresh had a max of 15fps -
that would affect the effort you put into getting your product to be
capable of 30fps wouldn't it? or at the very least encourage you to
think of different ways of displaying the image to create a smoother
experience than 15fps might deliver
my point is that at the moment, we just dont know - we are all going
on personal 'feel' which can be hugely different
different phones may use different components that run at different
speeds, different versions of roms in different countries may have
different overheads on the processor - but again we just dont know
as MS set the hardware standard, surely someone can at least tell me
the performance window that they specify this sort of stuff run
within
muff
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