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1 27th February 07:31
allan
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Posts: 1
Default H-anim from Blaxxum + 3dsmax



Hi if I read this part of the help file correctly, I can use a character to
show on screen like in a Blaxxon chat room?

I created a lowpoly mesh added animation abilities through Character studio,
used the export bones doohickey in the export dialog, and when I load the
wrl the character is there and the bones are there but they are no longer
connected, the bones walk in place and the character mesh just stays in one
place...static, not connected to the camera.

Does anyone have any thoughts? I figured that this would be a nice addition
to my project.

--
Allan McCormick
Designer
Burnt Toast Design
Your Choice for Web Development

Flash | Coldfusion/HTML | 3D Imagery
===========
burnttoast@shaw.ca
http://www.members.shaw.ca/burnttoast
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2 28th February 23:17
holger grahn
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Posts: 1
Default H-anim from Blaxxum + 3dsmax



"Allan" <allan74@NOSPAMshawc.a> schrieb im Newsbeitrag
newsAgqb.313357$9l5.23615@pd7tw2no...

studio,

one

addition


The Character in max must be at the very top-level (i.e. no other transform
around)
An MAX 5 exported example : http://www.bitmanagement.de/developer/
Node->Extension Demos
http://www.bitmanagement.de/developer/contact/examples/h-anim/dr-x/dr-x-c.wr
l
http://www.bitmanagement.de/developer/contact/examples/h-anim/ex_bas_kick.wr
l

-- Holger
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3 28th February 23:17
allan
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Posts: 1
Default H-anim from Blaxxum + 3dsmax


I get this
http://www.bitmanagement.de/developer/contact/examples/h-anim/dr-x/dr-x-c.wr
l(1,1) : The VRML file header not found or unsupported encoding type, but I
was able to see the kick.

I do not think that this is what I am trying to accomplish...and do not know
if the tools I have (knowledge being one) is capable of what I want.

if any of you are familiar with cyber town ( I think that is what is is
called, that uses the Blaxxun Contact) you can flip to a 3rd person view and
have the avatar on screen walk as you move forward.

I am using the cortona 4.1 player, (if that makes a difference) 3dsmax with
the blaxxun exporter.

--
Allan McCormick
Designer
Burnt Toast Design
Your Choice for Web Development

Flash | Coldfusion/HTML | 3D Imagery
===========
burnttoast@shaw.ca
http://www.members.shaw.ca/burnttoast
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4 28th February 23:17
allan
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Posts: 1
Default H-anim from Blaxxum + 3dsmax


Well I know what JavaScript is so you are not confusing me, , I have
tried milkshape when it was free oh so long ago, but hated the interface or
lack there of....I am not much of a scripter out side of flash MX / and
HT-CFML and is quite a job just trying to stay ahead in those. I am
beginning to see this as being a little more involved then just some
modeling and a quick export for anything but a basic VRML world.

I have started modeling my area of town ( basically just primitives with
textures, and doors that open into the shops) with some links to their
pages, but that is just the basics of VRML, as I can see. I haven't really
seen much VRML, well stuff that pushes the software except the cybertown
chat room and that was over a year ago. The only thing that I see in VRML
is the simple animations and such that "really I can't see why this was
made" type of thing.

Is there any sites of your guys that are your favs, that you say wow to?

--
Allan McCormick
Designer
Burnt Toast Design
Your Choice for Web Development

Flash | Coldfusion/HTML | 3D Imagery
===========
burnttoast@shaw.ca
http://www.members.shaw.ca/burnttoast
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5 1st March 14:22
rogers1987
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Posts: 1
Default H-anim from Blaxxum + 3dsmax


I was wondering about thattoo. I've had some trouble to with H-anim
exported as VRML from Poser 5(I've only had this for about a week, so
I'm not up to speed on it yet), cortona doesn't seem to like it, but
also the script looks incomplete, so I'm probably doing it wrong
anyways.

Andrea
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6 1st March 14:22
allan
External User
 
Posts: 1
Default H-anim from Blaxxum + 3dsmax


I also use poser 5 and the animation willexport from there working but again
it is in no way connected to the camera like a 3rd person video game, which
is what I was hoping to achieve.

--
Allan McCormick
Designer
Burnt Toast Design
Your Choice for Web Development

Flash | Coldfusion/HTML | 3D Imagery
===========
burnttoast@shaw.ca
http://www.members.shaw.ca/burnttoast

news:<b9Erb.356938$6C4.255796@pd7tw1no>...
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7 14th March 05:14
joe d williams
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Posts: 1
Default H-anim from Blaxxum + 3dsmax


for the h-anim, the humanoid is constructed from joints and
segments, then the skin is attached. scripts and keyframe
interpolators then move the joints and segments and the
skin follows. Since the joints and segments have standard
names and characteristics and ways to define moverment
by vertex displacers, animations are easily reused.
You can easily attach a camera onto sites of the h-anim
or relative to the h-anim and fairly easily animate the viewpoint
also.

Thanks and Best Regards,
Joe
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8 14th March 05:14
joerg scheurich aka mufti
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Posts: 1
Default H-anim from Blaxxum + 3dsmax


In this case, you would simply see always the persons back, which is
rather different from the turns of the person you can see in a 3rd person
game.


To come close to a 3rd person game, you would need something complex like
Herbert Stocker's damper scripts (http://www.hersto.de/VRML/Dampers.html)

so long
MUFTI
--
Das Video und Lebhaftigkeit-Bibleotheken jedes enthaelt AVI (Film)Akten,
ohne irgendeinen subcategory-Zusammenbruch
(aus einem Softwarehandbuch, Stichwort: animation)
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9 14th March 05:15
herbert stocker
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Posts: 1
Default H-anim from Blaxxum + 3dsmax


Yes. You need the Dampers and some other Script that receives
the position and orientation of the head of the avatar and
calculates a position and orientation which is a few meters
behind the avatar.

Now you could send this directly to a Viewpoint Node, without
a Damper in between. Then you would see the avatar always from
behind, no matter where it moves. But you would always see it
from the same position and angle, which means that it's always
at the same position on the screen. It looks like the avatar
were nailed to the screen like a HUD, while the environment
passes by. If you Route the output of the Script through a
PositionDamper and an OrientationDamper, respectively, you make
the camera follow a bit slowly, which gives it a more realistic
effect.

I have written such a Script already. If you want, i'd be happy
to send it to you.

BTW, if you use Contact, you can define an avatar for the user
and have a similar effect.

Herbert

--
Herbert Stocker (aka hersto)
http://www.hersto.de
http://www.bitmanagement.de
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