Handling empty object files
I've recently come across various files that will not actually have any
code, eg beos.c where all code is wrapped in a ifdef BEOS.
While klibc doesn't have any problem, EMX does, producing a 32 byte
object file consisting of 07 01 and a bunch of zero's which produce
malformed input file errors.
Anyways any idea of how to work around this besides editing makefiles?
Dave
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