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1 22nd January 12:33
veilma2003
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Posts: 1
Default High School Curriculum


Hello all. My name is Martin Veilleux. I teach Computer Science
courses at St. George's School of Montreal. I have recently become
interested in logo, and believe it could be nicely integrated into
the Grade 9 curriculum (14-15 year olds) as an introduction to
programming.

I would be very interested in hearing from others who are using logo
with high school students. What is your approach? What resources do
you use (software, books, websites, etc)?

So far, I have identified MSWlogo, StarLogo, NetLogo and Erica as
interesting possibilities. I would be grateful for any
references/resources that could help me out with this. Have I missed
anything I should know about? I wish to put together a unit (say 4
to 8 weeks)on programming that would prove stimulating and fun for
my students. Any suggestions?

And if you should have suggestions about other programming languages
that you feel might be more appropriate for that age level, then by
all means let me know.

Finally, I am also looking into robotics for my Grade 10 Computer
Science students. Can anyone help with this? (i.e. what is Robolab?)

Regards,

Martin Veilleux
Computer Science Department
St. George's School of Montreal
http://www.stgeorges.qc.ca
veilleux@stgeorges.qc.ca


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2 22nd January 12:33
charley settles
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Posts: 1
Default High School Curriculum


Hi Martin,
********I suggest you concentrate on NetLogo and MSWlogo. However, I'm
curious about your "introduction to programming." If I were you I'd
consider Cynthia Solomon's Computer Environments for Children and
Yasmin B. Kafai's Minds in Play. Then I'd introduce my students to the
possibility of learning projects that would allow them to incorporate
competencies in art, math, & science across the curriculum. But I'd
want these learning projects to respect or even represent the interests
of students in the natural attitude of their everyday works [as against
the contrived or specialized attitude of school worlds].....
Charley
http://ccl.northwestern.edu/netlogo

Hello all. My name is Martin Veilleux. I teach Computer Science
courses at St. George's School of Montreal. I have recently become
interested in logo, and believe it could be nicely integrated into
the Grade 9 curriculum (14-15 year olds) as an introduction to
programming.

I would be very interested in hearing from others who are using logo
with high school students. What is your approach? What resources do
you use (software, books, websites, etc)?

So far, I have identified MSWlogo, StarLogo, NetLogo and Erica as
interesting possibilities. I would be grateful for any
references/resources that could help me out with this. Have I missed
anything I should know about? I wish to put together a unit (say 4
to 8 weeks)on programming that would prove stimulating and fun for
my students. Any suggestions?

And if you should have suggestions about other programming languages
that you feel might be more appropriate for that age level, then by
all means let me know.

Finally, I am also looking into robotics for my Grade 10 Computer
Science students. Can anyone help with this? (i.e. what is Robolab?)

Regards,

Martin Veilleux
Computer Science Department
St. George's School of Montreal
http://www.stgeorges.qc.ca
veilleux@stgeorges.qc.ca


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Vina Danks Middle School LogoForum moderator
Teacher of Logo and Lego groups.yahoo.com/group/logoforum
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3 22nd January 12:33
tonya l. witherspoon
External User
 
Posts: 1
Default High School Curriculum


Hi Charley,

I just checked on this book by Kafai. *It is $370.00 used on Amazon.
*Can you tell me a little more about the book? *It must be phenomenal
or made of gold =)

Tonya


Yasmin B. Kafai's Minds in Play.

_______________________________________
Tonya L. Witherspoon
Educational Technology Specialist
Wichita State University
1845 Fairmount, Campus Box 131
Wichita, KS 67260-0131


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John St. Clair Global SchoolNet Foundation
john.stclair@verizon.net http://www.gsn.org
Vina Danks Middle School LogoForum moderator
Teacher of Logo and Lego groups.yahoo.com/group/logoforum
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4 22nd January 12:34
bh
External User
 
Posts: 1
Default High School Curriculum


"veilma2003" <Use-Author-Address-Header@[127.1]> writes:


The MIT Press Logo books:

Clayson, James, "Visual Modeling with Logo"
Geometric activities such as tiling, with a lot of detailed attention
to actual patterns used in different cultures.
ISBN 0-262-53069-4

Cuoco, Albert, "Investigations in Algebra"
Examples mainly from combinatorics and number theory used to develop
ideas in abstract algebra.
ISBN 0-262-53071-6

Goldenberg, E. Paul, and Wallace Feurzeig, "Exploring Language with Logo"
Linguistics topics, exploring the structure of large units (poems)
down to small units (sound and spelling of words).
ISBN 0-262-57065-3

Hoyles, Celia, and Richard Noss, "Learning Mathematics and Logo"
A collection of research papers about various aspects
of the use of Logo in math classrooms.
ISBN 0-262-08207-1

Lewis, Philip G., "Approaching Precalculus Mathematics Discretely"
Vectors, transformations on the plane, graphs of functions, limits,
and other such topics.
ISBN 0-262-62063-4


MIT Press books not in the series, but of related interest:

Abelson, Harold, and Andrea diSessa, "Turtle Geometry"
A well-known classic, with a very advanced look at the mathematics
behind the graphics.
ISBN 0-262-01063-1

Harvey, Brian, "Computer Science Logo Style" second edition
My three-volume series:
1. Symbolic Computing ISBN 0-262-58148-5
2. Advanced Techniques ISBN 0-262-58149-3
3. Beyond Programming ISBN 0-262-58150-7
three-volume set ISBN 0-262-58151-5
The first volume is basically a Logo programming text with the
emphasis on list processing (hardly any graphics). The second
alternates tutorials on advanced Logo features with example
programming projects, with commentary on program style.
The third is the first week of six college courses, from automata
theory through compilers to artificial intelligence.

Solomon, Cynthia, "Computer Environments for Children"
A research do***ent describing and comparing four different
approaches to the use of computers in education, including Logo.
ISBN 0-262-19249-7


Other advanced Logo books:

Boecker, Heinz-Dieter, Hal Eden, and Gerhard Fischer, "Interactive
Problem Solving Using Logo"
Applications to math, CS, AI, linguistics, games.
Lawrence Erlbaum Associates, ISBN 0-8058-0305-X

Burke, Michael P., and L. Roland Genise, "Logo and Models of Computation"
An introductory computer science text for undergraduates and for
high school students and their teachers.
Addison-Wesley, ISBN 0-201-20791-5

Friendly, Michael, "Advanced Logo, a Language for Learning"
Intended as a second book for high school and college students
who already know Logo. Examples from generative grammar,
physical laws of motion, AI and robotics, and calculus.
Lawrence Erlbaum Associates, ISBN 0-89859-933-4

Thornburg, David D., "Beyond Turtle Graphics"
An attempt to rescue young BASIC programmers. Examples from
graphics, sounds, and word-and-list symbolic programming.
Addison-Wesley, ISBN 0-201-20427-4
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5 22nd January 12:34
jeff sandys
External User
 
Posts: 1
Default High School Curriculum


Brian Harvey's _Computer Science Logo Style_ is aimed directly


or theory. If you want to teach computer science these are the
books I would use.

Adventures in Modeling: Exploring Complex, Dynamic Systems with
StarLogo by Vanessa Stevens Colella, Eric Klopfer, Mitchel Resnick
appears to be written for the system thinkers at the Santa Fe
Institute. Includes group exercises about systems behavior and
programs for StarLogo. If you want to bring the programming
experience to a broad range of students I would choose this book.

UCBLogo and StarLogo both run on Windows and MacOS.

Thanks,
Jeff Sandys veilma2003 wrote:
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6 22nd January 12:35
harvey bornfield
External User
 
Posts: 1
Default High School Curriculum


Welcome aboard, Martin!
We will try, on this forum, in the spirit of expansiveness and
philosophical open-endedness, (and in the ardent pursuit of the worship
of ambiguity ;-))))* ) to provide dialogue that kindles more questions
than supplies answers. For an interesting point of departure to your
quest, it would be interesting to know if you're intent in the use of
Logo is to support problem solving and support higher order thinking
within the context of achieving technology integration which ties
****ytical and programming work to considerations of interdisciplinary
scope, or whether you wish, for now, to limit your focus of teaching to
inspiring kids to create projects which take place within the four
walls of the computer lab, and are not conceived of as exportable,
sharable in other classrooms

Know it or not, you happen to be teaching in the flagship city of LCSI
the corporation which spawned Commodore 64, Apple, IBM logo, Logowriter
and in 1993, Microworlds, now in its fourth major revision, the EX
version being less than two months old, and soon to support robotics
hardware. Commercial versions of Logo such as Microworlds as well as
Terrapin Logo, though requiring capital outlay to implement within a
school,* embed a vastly extended superset of Logo programming language
commands within an extensive and user-friendly multimedia-authoring
environment, well suited for encouraging the evolution of
interdisciplinary and web-based portfolios, and by so doing, render the
the degree of skill and expertise in actual programming less critical
to successful use in project creation, than with the traditional
implementations of the language, which are typically adept within a
narrower bandwidth of geometrical modelling and list-processing tasks.

If you harbor more wide-angle ambitions than mathematical and
science-simulation, and are considering evolving your lab into an
outrigger to the pursuit of a variety of all academic disciplines
involving collaboration with other faculty members, this is a
challenging and rewarding adventure which takes time and cooperative
flexibility to define goals and coordinate inservicing, and is worth
the epic scope. For Logo as a tool to support content-area focus
provides a platform in which to incorporate into pedagogy a much-needed
dimension of outcomes-based assessment which complements and balances
off what I call the American legislative 'philosophy-turned-obsession'
with norms-based testing which many of us observe straight jackets
teachers into non-improvisatorial dinosaurial modes of rote imitation
and other Canine-obedience tyranny completely inappropriate to healthy
educational goals.

Let us know what kind of game plans you are entertaining, and others
and myself will share the way we employ or have utilized their versions
of Logo, whether in isolation from the work of other teachers, or in
movement toward academic integration and the sharing and celebration of
logo projects in a school-wide use.

Meanwhile, visit http://www.microworlds.com, downloading their free
web-player, and then you can look at a hundred link pages to Logo's use
in a variety of areas.

Best regards,
Harvey
Tucson, Arizona

Hello all. My name is Martin Veilleux. I teach Computer Science
courses at St. George's School of Montreal. I have recently become
interested in logo, and believe it could be nicely integrated into
the Grade 9 curriculum (14-15 year olds) as an introduction to
programming.

I would be very interested in hearing from others who are using logo
with high school students. What is your approach? What resources do
you use (software, books, websites, etc)?

So far, I have identified MSWlogo, StarLogo, NetLogo and Erica as
interesting possibilities. I would be grateful for any
references/resources that could help me out with this. Have I missed
anything I should know about? I wish to put together a unit (say 4
to 8 weeks)on programming that would prove stimulating and fun for
my students. Any suggestions?

And if you should have suggestions about other programming languages
that you feel might be more appropriate for that age level, then by
all means let me know.

Finally, I am also looking into robotics for my Grade 10 Computer
Science students. Can anyone help with this? (i.e. what is Robolab?)

Regards,

Martin Veilleux
Computer Science Department
St. George's School of Montreal
http://www.stgeorges.qc.ca
veilleux@stgeorges.qc.ca


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"Music is the one incorporeal entrance into the higher world of
knowledge which comprehends mankind, but mankind cannot comprehend."
Ludwig van Beethoven

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John St. Clair Global SchoolNet Foundation
john.stclair@verizon.net http://www.gsn.org
Vina Danks Middle School LogoForum moderator
Teacher of Logo and Lego groups.yahoo.com/group/logoforum
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7 22nd January 12:35
daniel ajoy
External User
 
Posts: 1
Default High School Curriculum


Hi Martin,

Here is a link to a paper in Word format (4.3 MB):

Alexandra Yudina
Informatics in Logo for High School
http://www.ocg.at/activities/books/volumes/band%20156/P32Yudina.doc


Daniel
OpenWorld Learning

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John St. Clair Global SchoolNet Foundation
john.stclair@verizon.net http://www.gsn.org
Vina Danks Middle School LogoForum moderator
Teacher of Logo and Lego groups.yahoo.com/group/logoforum
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8 22nd January 12:35
charley settles
External User
 
Posts: 1
Default High School Curriculum


Hi Tonya,
********At first I thought you were kidding with your price quotation.
However, http://www.bn.com** has a second hand version of this book for $21.95
plus postage. Also, the publisher sells the paperback version for
$45.00 [ https://www.erlbaum.com/shop/tek9.asp?pg=search&mode=regular*
]. But as to whether you should buy this book, I would say yes because
it delineates a case study of project based learning in a logo
environment where students playfully become involved in designing and
creating games to teach content knowledge (fractions) to younger
students. And I believe this approach can be adapted to the creation of
natural language based games (e.g., rap music)--[cf. E. Paul Goldenberg
and Wallace Feurzeig's Exploring Language with Logo; and check out the
Logo Foundation at http://el.media.mit.edu/logo-foundation/* ].
********Like you, I am new to Logo. I have been collecting Logo* based
ideas pursuant to putting together an intrinsically motivating learning
environment that city kids would feel comfortable learning in. I am
convinced that given basic commands and an introduction to the Logo
screen, students will playfully enter intrinsically meaningful learning
worlds. I might begin with an emphasis on drawing across the
curriculum. If I do, I would have kids take ideas from Ed Emberley
(Drawing Book of Weirdos or Drawing Book, Make a World), and become
familiar with transferring their drawings to the Logo screen. After
this step, I would allow children to work on sophisticated learning
projects such as game design.......
Charley

Hi Charley,

I just checked on this book by Kafai.* It is $370.00 used on Amazon.*
Can you tell me a little more about the book?* It must be phenomenal or
made of gold =) Tonya
On 10/19/03 11:09 AM, "Charley Settles" <csettles@gis.net> wrote:

Yasmin B. Kafai's Minds in Play.

_______________________________________
Tonya L. Witherspoon
Educational Technology Specialist
Wichita State University
1845 Fairmount, Campus Box 131
Wichita, KS 67260-0131
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9 22nd January 12:35
jerry balzano
External User
 
Posts: 1
Default High School Curriculum


Kafai's Minds in Play is her doctoral dissertation from MIT; it is
actually a kind of sequel to the project done by Idit Harel for her
dissertation, also published, called Children Designers.* If I were to
purchase only one of these two books, I would probably go for the one
by Harel.* I think the writing is better, the thinking is more
applicable to high school curricula (both studies were done with 4th
graders), and her results were better too.

*******
*******-Jerry Balzano


--

-------------------------
Dr. Gerald J. Balzano
Dept of Music
Teacher Education Program
Laboratory for Comparative Human Cognition
Cognitive Science Program
UC San Diego
La Jolla, CA 92093
(858) 822-0092
gjbalzano@ucsd.edu

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John St. Clair Global SchoolNet Foundation
john.stclair@verizon.net http://www.gsn.org
Vina Danks Middle School LogoForum moderator
Teacher of Logo and Lego groups.yahoo.com/group/logoforum
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10 22nd January 12:35
tonya l. witherspoon
External User
 
Posts: 1
Default High School Curriculum


Thanks for the information, Charley. *I put in an order for this book.
*It sounds very interesting. *I think the amazon price must be a typo
or error. *I was very surprised when I saw the price!

Tonya

Hi Tonya,
********At first I thought you were kidding with your price quotation.
However, http://www.bn.com <http://www.bn.com/> **has a second hand version of
this book for $21.95 plus postage. Also, the publisher sells the
paperback version for $45.00 [ https://www.erlbaum.com/shop/tek9.asp?pg=search&mode=regular
<https://www.erlbaum.com/shop/tek9.asp?pg=search&amp;mode=regular> *].
But as to whether you should buy this book, I would say yes because it
delineates a case study of project based learning in a logo environment
where students playfully become involved in designing and creating
games to teach content knowledge (fractions) to younger students. And I
believe this approach can be adapted to the creation of natural
language based games (e.g., rap music)--[cf. E. Paul Goldenberg and
Wallace Feurzeig's Exploring Language with Logo; and check out the Logo
Foundation at http://el.media.mit.edu/logo-foundation/ *].
********Like you, I am new to Logo. I have been collecting Logo *based
ideas pursuant to putting together an intrinsically motivating learning
environment that city kids would feel comfortable learning in. I am
convinced that given basic commands and an introduction to the Logo
screen, students will playfully enter intrinsically meaningful learning
worlds. I might begin with an emphasis on drawing across the
curriculum. If I do, I would have kids take ideas from Ed Emberley
(Drawing Book of Weirdos or Drawing Book, Make a World), and become
familiar with transferring their drawings to the Logo screen. After
this step, I would allow children to work on sophisticated learning
projects such as game design.......
Charley

****]At 01:00 PM 10/19/2003, you wrote:

Hi Charley,

I just checked on this book by Kafai. *It is $370.00 used on Amazon.
*Can you tell me a little more about the book? *It must be phenomenal
or made of gold =) Tonya
On 10/19/03 11:09 AM, "Charley Settles" <csettles@gis.net> wrote:

Yasmin B. Kafai's Minds in Play.

_______________________________________
Tonya L. Witherspoon
Educational Technology Specialist
Wichita State University
1845 Fairmount, Campus Box 131
Wichita, KS 67260-0131


To unsubscribe from this group, send an email to:
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<http://docs.yahoo.com/info/terms/> .

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<http://docs.yahoo.com/info/terms/> .

_______________________________________
Tonya L. Witherspoon
Educational Technology Specialist
Wichita State University
1845 Fairmount, Campus Box 131
Wichita, KS 67260-0131


To unsubscribe from this group, send an email to:
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LogoForum messages are archived at:
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
John St. Clair Global SchoolNet Foundation
john.stclair@verizon.net http://www.gsn.org
Vina Danks Middle School LogoForum moderator
Teacher of Logo and Lego groups.yahoo.com/group/logoforum
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