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1 4th April 16:38
jd smith
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Posts: 1
Default IDLVM and retall



I guess I've never really measured it. It seems the actual call to
CATCH + a test on the catch error variable take about a microsecond for
me, so really probably not a problem (i.e. it will always be a tiny part
of your motion event callback budget).

What I do always wonder is how setting up a set of nested catches bogs
down IDL, since it must always keep track of where it will jump to
when an error occurs. Probably just an over-defined sense of
optimization.

JD
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