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1 18th April 00:44
peter graf
External User
 
Posts: 1
Default Mars 3D - Virtual Red Planet


Hello

in anticipation to the upcoming arrival of various spacecrafts from
Europe and the US to our neighboring planet mars, I have turned mars
into a VRML model.

The work is based on the MOLA dataset published by NASA and allows to
seamlessly browse the entire planet consisting of 1 000 000 000 datapoints.

Check it out, the link is

Mars 3D - Virtual Red Planet http://mission.base.com/mars

Happy Holidays!

-- Peter Graf

PS: The older earth model is also still only, see
http://mission.base.com/theearth
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2 18th April 00:44
peter graf
External User
 
Posts: 1
Default Mars 3D - Virtual Red Planet


Hello

in anticipation to the upcoming arrival of various spacecrafts from
Europe and the US to our neighboring planet mars, I have turned mars
into a VRML model.

The work is based on the MOLA dataset published by NASA and allows to
seamlessly browse the entire planet consisting of 1 000 000 000
datapoints.

Check it out, the link is

Mars 3D - Virtual Red Planet http://mission.base.com/mars

Happy Holidays!

-- Peter Graf

PS: The older earth model is also still only, see
http://mission.base.com/theearth
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3 18th April 00:44
joerg scheurich aka mufti
External User
 
Posts: 1
Default Mars 3D - Virtual Red Planet


| Why does Mars 3D - Virtual Red Planet only work with blaxxun
| Contact?

| I wanted to make the model multi-user in order to allow joint
| browsing of the planet. The
| easiest solution that I know for making it multi-user is the
| blaxxun Contact Frameset
| Generator.

Couldn't you feed this tool with a VRML file which contain a Inline
of a valid VRML file ?

Then there would be still a valid VRML file for users of other
VRML browsers.
Remember: for technical reasons, not all VRML users can install
blaxxun Contact...

Please try something like the following, to feed it to this anti-VRML tool:

#VRML V2.0 utf8

Inline
{
url
[
"http://mission.base.com/mars/valid_mars.wrl"
]
}
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4 18th April 00:45
peter graf
External User
 
Posts: 1
Default Mars 3D - Virtual Red Planet


Hello

well, I tried it with Cortona, kind of works :-(

The direct non multi-user url is

http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&T_V=x.wrl

Now, can somebody tell me why I cannot move around initially in Cortona,
I first have to use "turn" and then have to go back to "walk, before walking is
possible.
If I can fix this problem in my VRML I will add a link to the non-mu version
to my project page.

For those of you who want to look at the source in order to figure my problem,
the url is

http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&PRT=1&T_V=x.wrl

-- Peter

PS: Joerg, I really do not understand what you are getting at
with your inline trick below, please enlighten me :-)


--
----------------------------------------------------------------------
Peter Graf, ITsquad GmbH & Co. KG
Tel: (+49) (89) 2023 2149, Cell: (+49) (170) 832 9632
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5 18th April 00:45
peter graf
External User
 
Posts: 1
Default Mars 3D - Virtual Red Planet


Sorry, that was the wrong link, the file is still zipped,
the correct one is http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&PRT=1&ZIP=NO&T_V=x.wrl

--
----------------------------------------------------------------------
Peter Graf, ITsquad GmbH & Co. KG
Tel: (+49) (89) 2023 2149, Cell: (+49) (170) 832 9632
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6 18th April 00:45
joerg scheurich aka mufti
External User
 
Posts: 1
Default Mars 3D - Virtual Red Planet


??? No idea. Maybe you are too close to your HUD and collide with it ?
Did you try to switch collision off on your HUD ?


Often it is wise, not to keep the same information ("redundant information")
in multiple files. Using the inline, you have to maintain only one file.

BTW: Cosmo Player 2.1 complains about the ROUTE in line 2151

# Error parsing 'ROUTE' at line 2151: node name expected

This is a problem for cosmoplayer, it looks like, it do not like
ROUTE commands inside MFNode fields or with other words: ROUTE commands
before "]" signs,

As far as i understood the grammar at

http://www.web3d.org/technicalinfo/specifications/vrml97/part1/grammar.html#Nodes

this sound reasonable

statement ::=
nodeStatement |
protoStatement |
routeStatement ;

mfnodeValue ::=
nodeStatement |
[ ] |
[ nodeStatements ] ;

nodeStatements ::=
nodeStatement |
nodeStatement nodeStatements ;

If you would move the ROUTE commands from

ROUTE MapDialogShowTimeSensor.fraction_changed TO MapDialogShowPositionInterpolator.set_fraction
ROUTE MapDialogShowTimeSensor.fraction_changed TO MapDialogShowOrientationInterpolator.set_fraction
ROUTE MapDialogHideTimeSensor.fraction_changed TO MapDialogHidePositionInterpolator.set_fraction
ROUTE MapDialogHideTimeSensor.fraction_changed TO MapDialogHideOrientationInterpolator.set_fraction
ROUTE MapDialogShowPositionInterpolator.value_changed TO MapDialogTransform.set_scale
ROUTE MapDialogShowOrientationInterpolator.value_changed TO MapDialogTransform.set_rotation
ROUTE MapDialogHidePositionInterpolator.value_changed TO MapDialogTransform.set_scale
ROUTE MapDialogHideOrientationInterpolator.value_changed TO MapDialogTransform.set_rotation
ROUTE MapTouchSensor.touchTime TO MapDialogShowTimeSensor.set_startTime
ROUTE MapDialogTouchSensor.touchTime TO MapDialogHideTimeSensor.set_startTime
]}
]}
]}
# routes for HUD
ROUTE MapTouchSensor.hitPoint_changed TO Display.set_MapPoint


to

]
ROUTE MapDialogShowTimeSensor.fraction_changed TO MapDialogShowPositionInterpol$
ROUTE MapDialogShowTimeSensor.fraction_changed TO MapDialogShowOrientationInter$
ROUTE MapDialogHideTimeSensor.fraction_changed TO MapDialogHidePositionInterpol$
ROUTE MapDialogHideTimeSensor.fraction_changed TO MapDialogHideOrientationInter$
ROUTE MapDialogShowPositionInterpolator.value_changed TO MapDialogTransform.set$
ROUTE MapDialogShowOrientationInterpolator.value_changed TO MapDialogTransform.$
ROUTE MapDialogHidePositionInterpolator.value_changed TO MapDialogTransform.set$
ROUTE MapDialogHideOrientationInterpolator.value_changed TO MapDialogTransform.$
ROUTE MapTouchSensor.touchTime TO MapDialogShowTimeSensor.set_startT$
ROUTE MapDialogTouchSensor.touchTime TO MapDialogHideTimeSensor.set_s$
}
]}
]}
# routes for HUD
ROUTE MapTouchSensor.hitPoint_changed TO Display.set_MapPoint

the file would be accepted by Cosmo Player 2.1

so long
MUFTI
--
! WARNING: Debugging this process may result in loss of data.
Are you sure you wish to attach the debugger ?
Yes No
(aus einer Windows Fehlermeldung)
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7 18th April 00:45
peter graf
External User
 
Posts: 1
Default Mars 3D - Virtual Red Planet


Hello

Ok, I moved the Routes to the end of the file,

see
http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&T_V=x.wrl
or
http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&PRT=1&ZIP=NO&T_V=x.wrl

but that leaves two questions open.

1. Why can I not move with Cortona after I enter?
2. Who was football world champion when Cosmo Software went under?
Does anybody remember?
Seriously. How long shall we continue to flog the dead horse of
cosmo?

Peter Graf

--
----------------------------------------------------------------------
Peter Graf, ITsquad GmbH & Co. KG
Tel: (+49) (89) 2023 2149, Cell: (+49) (170) 832 9632
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8 18th April 00:45
jreid
External User
 
Posts: 1
Default Mars 3D - Virtual Red Planet


Ask yourself who were the original creators of Cosmo? Who has really
pushed for vrml when others tried to emulate. Try and find out who
had it BEFORE Cosmo and bought it back because they were able to see
the real potential and the development of faster machines. The 486
was all I had when I woke up to the potential of vrml and have stayed
loyal to ParallelGraphics since. Until you guys stop creating browser
friction the battle to get vrml recognised for what it truly can do
will always remain the domain of geeks and dorks with crappy me me me
ideas. Waken up to the big picture work as one, for there am sure
will be enough pie for all those wannabees. The Flavs of this world
have achieved the aim to mess with vrml and hold it back for their own
entertainment. There are some brilliant vrml people out there just
try and work together and jack in this browser farting about. Just
get your fingers out because the emulators are taking away all you
have worked for. Waken up and smell your teabags!

PS Have a Very Merry Christmas and bollocks to political correctness!

Jake the grumpy auld Jock
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9 18th April 00:45
jreid
External User
 
Posts: 1
Default Mars 3D - Virtual Red Planet


http://www.parallelgraphics.com/company/history/

ParallelGraphics is one of the oldest Russian IT companies in the
market having been founded in 1989. Originally called ParaGraph, the
Company was sold to Silicon Graphics in 1997. But following a
corporate reorganization of SGI, it was bought out by senior
management and renamed ParallelGraphics.
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10 18th April 00:45
wtangel
External User
 
Posts: 1
Default Mars 3D - Virtual Red Planet


Hi:

I'm attenpting to view your application utilizing Blaxxun Contact 5.1
Unfortunately I have a slow internet connection, which may be the
reason I'm encountering the following problem.

The Blaxxun Contact console window reported the following errors:


Download http://mission.base.com/mars/sounds/bassff.mp3
Error:Connection timeout (800c000b)
referred from http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&T_V=x.wrl
as AudioClip
Can't download 'http://mission.base.com/mars/sounds/bassff.mp3' :
(800c000b)
Can't download 'http://mission.base.com/mars/sounds/basscf.mp3' :
(800c000b)
Can't download 'http://mission.base.com/mars/sounds/bass__.mp3' :
(800c000b)
Download http://mission.base.com/mars/sounds/bassfd.mp3
Error:Connection timeout (800c000b)
referred from http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&T_V=x.wrl
as AudioClip
Can't download 'http://mission.base.com/mars/sounds/bassfd.mp3' :
(800c000b)

The problem seems to be in the downloading of the mp3 audio files.
I don't know if this will solve the problem, but you might consider
offering on option that would allow the user to disable the
downloading and playing of the sound files.

--- Bill Angel
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