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2
17th May 06:19
External User
Posts: 1
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It would be interesting to know, what blaxxun extensions are used
exactly.... In general, this is a bad idea. But VRML supports to have browser dependend extensions and keep a valid, working VRML97 file: http://www.web3d.org/x3d/spec/vrml/I...sions.html#F.3 Do the blaxxun exporter use the NURBS extensions ? They are now part of VRML97 Amendment 1 http://www.web3d.org/x3d/spec/vrml/I...epts.html#4.16 and are supported by cortona as well. For cosmoplayer, there is a partitial javascript based solution: http://www.csv.ica.uni-stuttgart.de/...ace/index.html For open source browsers like openvrml, Xj3D or FreeWRL you are wellcome to implement the NURBS nodes by yourself 8-) The only problem with the NURBS extensions is their possible fate in X3D 8-( so long MUFTI -- Dann waehlen Sie einen Klang, durch das Klicken gerade in in der Scheck-Kiste zur Linke des Klangs zu befestigen. (aus einem Softwarehandbuch, Stichwort: checkbox) |
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9
5th September 20:08
External User
Posts: 1
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Particles are also a thing, that can be done with pure VRML97 e.g. see
http://www.csv.ica.uni-stuttgart.de/...es/bubbles.wrl so long MUFTI -- Muschelfluchtabfolge (Stichwort: Shell escape) |
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